Esempio n. 1
0
        private static void SetupURPMaterial(int pass, DiggerSystem diggerSystem, List <Texture2D> textures)
        {
            var material           = diggerSystem.Materials[pass];
            var expectedShaderName = $"Digger/URP/Mesh-Pass{pass}";

            if (!material || material.shader.name != expectedShaderName)
            {
                material = new Material(Shader.Find(expectedShaderName));
            }

            var tData = diggerSystem.Terrain.terrainData;

            if (tData.terrainLayers.Length <= 4 && diggerSystem.Terrain.materialTemplate.IsKeywordEnabled("_TERRAIN_BLEND_HEIGHT"))
            {
                material.EnableKeyword("_TERRAIN_BLEND_HEIGHT");
                material.SetFloat(EnableHeightBlend, 1);
                material.SetFloat(HeightTransition, diggerSystem.Terrain.materialTemplate.GetFloat("_HeightTransition"));
            }
            else
            {
                material.DisableKeyword("_TERRAIN_BLEND_HEIGHT");
                material.SetFloat(EnableHeightBlend, 0);
            }

            var normalmap = false;
            var maskmap   = false;
            var offset    = pass * TxtCountPerPass;

            for (var i = 0; i + offset < tData.terrainLayers.Length && i < TxtCountPerPass; i++)
            {
                var terrainLayer = tData.terrainLayers[i + offset];
                if (terrainLayer == null || terrainLayer.diffuseTexture == null)
                {
                    continue;
                }

                if (terrainLayer.normalMapTexture)
                {
                    normalmap = true;
                }
                if (terrainLayer.maskMapTexture)
                {
                    maskmap = true;
                }

                var importer = (TextureImporter)TextureImporter.GetAtPath(AssetDatabase.GetAssetPath(terrainLayer.diffuseTexture));

                material.SetFloat($"_NumLayersCount", tData.terrainLayers.Length);
                material.SetFloat($"_NormalScale{i}", terrainLayer.normalScale);
                material.SetFloat($"_Metallic{i}", terrainLayer.metallic);
                material.SetFloat($"_Smoothness{i}", importer && importer.DoesSourceTextureHaveAlpha() ? 1 : terrainLayer.smoothness);
                material.SetFloat($"_LayerHasMask{i}", terrainLayer.maskMapTexture ? 1 : 0);
                material.SetVector($"_DiffuseRemapScale{i}", terrainLayer.diffuseRemapMax - terrainLayer.diffuseRemapMin);
                material.SetVector($"_MaskMapRemapScale{i}", terrainLayer.maskMapRemapMax);
                material.SetVector($"_MaskMapRemapOffset{i}", terrainLayer.maskMapRemapMin);
                material.SetTexture(SplatPrefixProperty + i, terrainLayer.diffuseTexture);
                material.SetTexture(NormalPrefixProperty + i, terrainLayer.normalMapTexture);
                material.SetTexture(MaskPrefixProperty + i, terrainLayer.maskMapTexture);
                material.SetTextureScale(SplatPrefixProperty + i,
                                         new Vector2(1f / terrainLayer.tileSize.x, 1f / terrainLayer.tileSize.y));
                material.SetTextureOffset(SplatPrefixProperty + i, terrainLayer.tileOffset);
                textures.Add(terrainLayer.diffuseTexture);
            }

            if (normalmap)
            {
                material.EnableKeyword("_NORMALMAP");
            }
            else
            {
                material.DisableKeyword("_NORMALMAP");
            }

            if (maskmap)
            {
                material.EnableKeyword("_MASKMAP");
            }
            else
            {
                material.DisableKeyword("_MASKMAP");
            }

            var matPath = Path.Combine(diggerSystem.BasePathData, $"meshMaterialPass{pass}.mat");

            material = EditorUtils.CreateOrReplaceAsset(material, matPath);
            AssetDatabase.ImportAsset(matPath, ImportAssetOptions.ForceUpdate);
            diggerSystem.Materials[pass] = material;
        }