Esempio n. 1
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        public Point3D ClosestPoint(Point3D point)
        {
            Vector3D pv = point.ToVector();
            double   d  = Normal.DotProduct(pv - Point.ToVector());

            return((pv - (Normal * d)).ToPoint());
        }
Esempio n. 2
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        public Point3D ClosestPoint(Point3D point)
        {
            double n = (point.ToVector() - Point.ToVector()).DotProduct(Vector);
            double d = Vector.Length();

            return(Point + (Vector * (n / d)));
        }
Esempio n. 3
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        public Plane3D(Point3D a, Point3D b, Point3D c)
        {
            Vector3D av = a.ToVector();
            Vector3D bv = b.ToVector();
            Vector3D cv = c.ToVector();

            _normal = (bv - av).CrossProduct(cv - av).Normalize();
            _point  = a;
        }
Esempio n. 4
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 public Point3D ClosestPoint(Point3D point)
 {
     Vector3D pv = point.ToVector();
     double d = Normal.DotProduct(pv - Point.ToVector());
     return (pv - (Normal * d)).ToPoint();
 }
Esempio n. 5
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        public Plane3D(Point3D a, Point3D b, Point3D c)
        {
            Vector3D av = a.ToVector();
            Vector3D bv = b.ToVector();
            Vector3D cv = c.ToVector();

            _normal = (bv - av).CrossProduct(cv - av).Normalize();
            _point = a;
        }
Esempio n. 6
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 public Point3D ClosestPoint(Point3D point)
 {
     double n = (point.ToVector() - Point.ToVector()).DotProduct(Vector);
     double d = Vector.Length();
     return Point + (Vector * (n / d));
 }