public void EquipItem(EquipmentItem item) { foreach (ObjectProperty property in item.GetProperties()) { if (property.SerializedType == typeof(int) || property.SerializedType == typeof(float)) { float value = System.Convert.ToSingle(property.GetValue()); SendMessage("AddModifier", new object[] { property.Name, value, (value <= 1f && value >= -1f) ? 1 : 0, item }, SendMessageOptions.DontRequireReceiver); } } for (int i = 0; i < this.m_VisibleItems.Count; i++) { VisibleItem visibleItem = this.m_VisibleItems[i]; if (visibleItem.item.Id == item.Id) { visibleItem.OnItemEquip(item); return; } } StaticItem staticItem = gameObject.AddComponent <StaticItem>(); staticItem.item = InventoryManager.Database.items.Find(x => x.Id == item.Id); VisibleItem.Attachment attachment = new VisibleItem.Attachment(); attachment.prefab = item.EquipPrefab; attachment.region = item.Region[0]; staticItem.attachments = new VisibleItem.Attachment[1] { attachment }; staticItem.OnItemEquip(item); }
public void EquipItem(EquipmentItem item) { foreach (ObjectProperty property in item.GetProperties()) { if (property.SerializedType == typeof(int) || property.SerializedType == typeof(float)) { float value = System.Convert.ToSingle(property.GetValue()); SendMessage("AddModifier", new object[] { property.Name, value, (value <= 1f && value >= -1f) ? 1 : 0, item }, SendMessageOptions.DontRequireReceiver); } } for (int i = 0; i < this.m_VisibleItems.Count; i++) { VisibleItem visibleItem = this.m_VisibleItems[i]; if (visibleItem.item.Id == item.Id) { visibleItem.OnItemEquip(item); break; } } }