public override void Write(object obj, ES2Writer writer) { Devdog.InventorySystem.Models.InventoryItemSaveLookup data = (Devdog.InventorySystem.Models.InventoryItemSaveLookup)obj; // Add your writer.Write calls here. writer.Write(data.itemID); writer.Write(data.amount); }
public override object Read(ES2Reader reader) { Devdog.InventorySystem.Models.InventoryItemSaveLookup data = new Devdog.InventorySystem.Models.InventoryItemSaveLookup(); // Add your reader.Read calls here and return your object. data.itemID = reader.Read <System.Int32>(); data.amount = reader.Read <System.UInt32>(); return(data); }
public override object Read(ES2Reader reader) { Devdog.InventorySystem.Models.InventoryItemSaveLookup data = new Devdog.InventorySystem.Models.InventoryItemSaveLookup(); // Add your reader.Read calls here and return your object. data.itemID = reader.Read<System.Int32>(); data.amount = reader.Read<System.UInt32>(); return data; }
public static InventoryItemSaveLookup[] GetCollectionLookups(ItemCollectionBase collection) { var l = new InventoryItemSaveLookup[collection.items.Length]; for (int i = 0; i < collection.items.Length; i++) { if (collection.items[i].item == null) l[i] = new InventoryItemSaveLookup(-1, 0); else l[i] = new InventoryItemSaveLookup((int)collection.items[i].item.ID, collection.items[i].item.currentStackSize); } return l; }