Esempio n. 1
0
        public GameAI(GameClient game, Duel duel)
        {
            Game = game;
            Connection = game.Connection;
            Duel = duel;
            Utils = new AIFunctions(duel);

            m_dialogs = new Dialogs(game);
        }
Esempio n. 2
0
 public void Update(GameServerPacket packet, Duel duel)
 {
     int flag = packet.ReadInt32();
     if ((flag & (int)Query.Code) != 0)
         SetId(packet.ReadInt32());
     if ((flag & (int) Query.Position) != 0)
     {
         Controller = duel.GetLocalPlayer(packet.ReadByte());
         packet.ReadByte();
         packet.ReadByte();
         Position = packet.ReadByte();
     }
     if ((flag & (int)Query.Alias) != 0)
         Alias = packet.ReadInt32();
     if ((flag & (int)Query.Type) != 0)
         Type = packet.ReadInt32();
     if ((flag & (int)Query.Level) != 0)
         Level = packet.ReadInt32();
     if ((flag & (int)Query.Rank) != 0)
         Rank = packet.ReadInt32();
     if ((flag & (int)Query.Attribute) != 0)
         Attribute = packet.ReadInt32();
     if ((flag & (int)Query.Race) != 0)
         Race = packet.ReadInt32();
     if ((flag & (int)Query.Attack) != 0)
         Attack = packet.ReadInt32();
     if ((flag & (int)Query.Defence) != 0)
         Defense = packet.ReadInt32();
     if ((flag & (int)Query.BaseAttack) != 0)
         BaseAttack = packet.ReadInt32();
     if ((flag & (int)Query.BaseDefence) != 0)
         BaseDefence = packet.ReadInt32();
     if ((flag & (int)Query.Reason) != 0)
         packet.ReadInt32();
     if ((flag & (int)Query.ReasonCard) != 0)
         packet.ReadInt32(); // Int8 * 4
     if ((flag & (int)Query.EquipCard) != 0)
         packet.ReadInt32(); // Int8 * 4
     if ((flag & (int)Query.TargetCard) != 0)
     {
         int count = packet.ReadInt32();
         for (int i = 0; i < count; ++i)
             packet.ReadInt32(); // Int8 * 4
     }
     if ((flag & (int)Query.OverlayCard) != 0)
     {
         int count = packet.ReadInt32();
         for (int i = 0; i < count; ++i)
             packet.ReadInt32();
     }
     if ((flag & (int)Query.Counters) != 0)
     {
         int count = packet.ReadInt32();
         for (int i = 0; i < count; ++i)
             packet.ReadInt32(); // Int16 * 2
     }
     if ((flag & (int)Query.Owner) != 0)
         Owner = duel.GetLocalPlayer(packet.ReadInt32());
     if ((flag & (int)Query.IsDisabled) != 0)
         packet.ReadInt32();
     if ((flag & (int)Query.IsPublic) != 0)
         packet.ReadInt32();
     if ((flag & (int)Query.LScale) != 0)
         packet.ReadInt32();
     if ((flag & (int)Query.RScale) != 0)
         packet.ReadInt32();
 }
Esempio n. 3
0
        public void Update(GameServerPacket packet, Duel duel)
        {
            int flag = packet.ReadInt32();

            if ((flag & (int)Query.Code) != 0)
            {
                SetId(packet.ReadInt32());
            }
            if ((flag & (int)Query.Position) != 0)
            {
                Controller = duel.GetLocalPlayer(packet.ReadByte());
                packet.ReadByte();
                packet.ReadByte();
                Position = packet.ReadByte();
            }
            if ((flag & (int)Query.Alias) != 0)
            {
                Alias = packet.ReadInt32();
            }
            if ((flag & (int)Query.Type) != 0)
            {
                Type = packet.ReadInt32();
            }
            if ((flag & (int)Query.Level) != 0)
            {
                Level = packet.ReadInt32();
            }
            if ((flag & (int)Query.Rank) != 0)
            {
                Rank = packet.ReadInt32();
            }
            if ((flag & (int)Query.Attribute) != 0)
            {
                Attribute = packet.ReadInt32();
            }
            if ((flag & (int)Query.Race) != 0)
            {
                Race = packet.ReadInt32();
            }
            if ((flag & (int)Query.Attack) != 0)
            {
                Attack = packet.ReadInt32();
            }
            if ((flag & (int)Query.Defence) != 0)
            {
                Defense = packet.ReadInt32();
            }
            if ((flag & (int)Query.BaseAttack) != 0)
            {
                BaseAttack = packet.ReadInt32();
            }
            if ((flag & (int)Query.BaseDefence) != 0)
            {
                BaseDefence = packet.ReadInt32();
            }
            if ((flag & (int)Query.Reason) != 0)
            {
                packet.ReadInt32();
            }
            if ((flag & (int)Query.ReasonCard) != 0)
            {
                packet.ReadInt32(); // Int8 * 4
            }
            if ((flag & (int)Query.EquipCard) != 0)
            {
                packet.ReadInt32(); // Int8 * 4
            }
            if ((flag & (int)Query.TargetCard) != 0)
            {
                int count = packet.ReadInt32();
                for (int i = 0; i < count; ++i)
                {
                    packet.ReadInt32(); // Int8 * 4
                }
            }
            if ((flag & (int)Query.OverlayCard) != 0)
            {
                int count = packet.ReadInt32();
                for (int i = 0; i < count; ++i)
                {
                    packet.ReadInt32();
                }
            }
            if ((flag & (int)Query.Counters) != 0)
            {
                int count = packet.ReadInt32();
                for (int i = 0; i < count; ++i)
                {
                    packet.ReadInt32(); // Int16 * 2
                }
            }
            if ((flag & (int)Query.Owner) != 0)
            {
                Owner = duel.GetLocalPlayer(packet.ReadInt32());
            }
            if ((flag & (int)Query.IsDisabled) != 0)
            {
                packet.ReadInt32();
            }
            if ((flag & (int)Query.IsPublic) != 0)
            {
                packet.ReadInt32();
            }
            if ((flag & (int)Query.LScale) != 0)
            {
                packet.ReadInt32();
            }
            if ((flag & (int)Query.RScale) != 0)
            {
                packet.ReadInt32();
            }
        }