Esempio n. 1
0
        public override int Paint(Graphics g, Rectangle bounds, DetourSelectionListStyle style)
        {
            Bounds = bounds;
            var myStyle = style.GetItemStyle(this);

            //if (Highlighted)
            //    g.FillRectangle(myStyle.BackgroundBrush, bounds);

            string cancelText     = Item.Canceled ? "Uncancel" : "Cancel";
            Size   cancelTextSize = TextRenderer.MeasureText(cancelText, myStyle.Font);

            Size      textSize = TextRenderer.MeasureText(Text, style.Font);
            Rectangle textBox  = new Rectangle(bounds.X + 3 + myStyle.Indent, bounds.Y + (bounds.Height - textSize.Height) / 2, textSize.Width, textSize.Height);

            _CancelBox = new Rectangle(
                textBox.Right + 3,
                bounds.Y + 2,
                cancelTextSize.Width + 6,
                bounds.Height - 4
                );
            Rectangle cancelTextBox = new Rectangle(
                _CancelBox.X + 3,
                _CancelBox.Y + (_CancelBox.Height - cancelTextSize.Height) / 2,
                cancelTextSize.Width,
                cancelTextSize.Height
                );

            using (Brush b = Item.Canceled ? new SolidBrush(UncanceledColor) : new SolidBrush(CanceledColor))
                g.FillRectangle(_CancelButtonHot ? myStyle.BackgroundBrush : b, _CancelBox);

            g.DrawRectangle(Pens.Black, _CancelBox);

            Painter.RenderText(g, myStyle.Font, cancelText, cancelTextBox, Color.White);

            Color c = Item.Canceled ? CanceledColor : myStyle.TextColor;

            if (Item.Canceled)
            {
                using (Font f = new Font(myStyle.Font, FontStyle.Strikeout))
                    Painter.RenderText(g, f, Text, textBox, c);
            }
            else
            {
                Painter.RenderText(g, myStyle.Font, Text, textBox, c);
            }

            return(bounds.Bottom);
        }
Esempio n. 2
0
        /// <summary>
        /// Renders the list item using the specified values
        /// </summary>
        /// <param name="g">The graphics object used to render the item</param>
        /// <param name="bounds">The bounds of the list item</param>
        /// <param name="font">The font used to render the text of the list item</param>
        /// <param name="background">The brush used to render the background of the item</param>
        /// <param name="textColor">The color used to render the text of the item</param>
        /// <param name="checkPen">The pen used to render the checkbox of the item</param>
        /// <param name="checkBrush">The brush used to render the background of the checkbox of the item</param>
        /// <param name="expandPen">The pen used to render the expand box of the item</param>
        /// <param name="expandBrush">The brush used to render the background of the expand box of the item</param>
        public virtual int Paint(Graphics g, Rectangle bounds, DetourSelectionListStyle style)
        {
            var myStyle = style.GetItemStyle(this);

            Bounds    = bounds;
            ExpandBox = new Rectangle(bounds.X + 5 + myStyle.Indent, bounds.Y + (bounds.Height - 10) / 2, 10, 10);
            CheckBox  = CheckBox = new Rectangle(
                ExpandBox.Right + 5,
                bounds.Y + (bounds.Height - CHECK_BOX_SIZE) / 2,
                CHECK_BOX_SIZE,
                CHECK_BOX_SIZE);

            Size      textSize = TextRenderer.MeasureText(g, Text, myStyle.Font);
            Rectangle textRect = new Rectangle(
                CheckBox.Right + 2,
                bounds.Y + (bounds.Height - textSize.Height) / 2 + 1,
                bounds.Width - CheckBox.Width - 7,
                bounds.Height
                );

            //paint list background
            g.FillRectangle(myStyle.BackgroundBrush, bounds);

            //render expand collapse box based on child count
            if (Children.Count > 0)
            {
                Painter.RenderExpandBox(g, ExpandBox, myStyle.ExpandPen, myStyle.ExpandBrush, Expanded);
            }

            Painter.RenderCheckBox(g, CheckBox, myStyle.CheckPen, myStyle.CheckBrush, Selected);
            Painter.RenderText(g, myStyle.Font, Text, textRect, myStyle.TextColor);

            int y = bounds.Bottom;

            if (Expanded)
            {
                Rectangle childBounds = new Rectangle(bounds.X, y, bounds.Width, bounds.Height);
                foreach (var child in Children)
                {
                    y           = child.Paint(g, childBounds, style);
                    childBounds = new Rectangle(bounds.X, y, bounds.Width, bounds.Height);
                }
            }
            return(y);
        }