Esempio n. 1
0
        static void ProcessOutput(int levelNr, ReadOnlySpan <int> resultDims, float[] tensorData, ArrayList dets)
        {
            int boxStride = resultDims[2] * resultDims[3] * resultDims[4];

            for (int boxNr = 0; boxNr < resultDims[1]; boxNr++)
            {
                for (int gridY = 0; gridY < resultDims[2]; gridY++)
                {
                    for (int gridX = 0; gridX < resultDims[3]; gridX++)
                    {
                        var bx       = (Sigmoid(tensorData[boxNr * boxStride + (gridX + gridY * resultDims[3]) * resultDims[4]]) * 2 - 0.5f + gridX) * scales[levelNr];
                        var by       = (Sigmoid(tensorData[boxNr * boxStride + (gridX + gridY * resultDims[3]) * resultDims[4] + 1]) * 2 - 0.5f + gridY) * scales[levelNr];
                        var bw       = (float)SQR(Sigmoid(tensorData[boxNr * boxStride + (gridX + gridY * resultDims[3]) * resultDims[4] + 2]) * 2) * anchorLevels[levelNr, boxNr, 0];
                        var bh       = (float)SQR(Sigmoid(tensorData[boxNr * boxStride + (gridX + gridY * resultDims[3]) * resultDims[4] + 3]) * 2) * anchorLevels[levelNr, boxNr, 1];
                        var obj      = Sigmoid(tensorData[boxNr * boxStride + (gridX + gridY * resultDims[3]) * resultDims[4] + 4]);
                        var classScr = Sigmoid(tensorData[boxNr * boxStride + (gridX + gridY * resultDims[3]) * resultDims[4] + 5]);
                        if (obj * classScr > SCORETHRESHOLD)
                        {
                            DetRect det = new DetRect();
                            det.m_x1    = bx - 0.5f * bw;
                            det.m_x2    = bx + 0.5f * bw;
                            det.m_y1    = by - 0.5f * bh;
                            det.m_y2    = by + 0.5f * bh;
                            det.m_score = obj * classScr;
                            dets.Add(det);
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        public DetRect Intersect(DetRect other)
        {
            DetRect inter = new DetRect();

            inter.m_x1 = this.m_x1 > other.m_x1 ? this.m_x1 : other.m_x1;
            inter.m_y1 = this.m_y1 > other.m_y1 ? this.m_y1 : other.m_y1;
            inter.m_x2 = this.m_x2 < other.m_x2 ? this.m_x2 : other.m_x2;
            inter.m_y2 = this.m_y2 < other.m_y2 ? this.m_y2 : other.m_y2;
            return(inter);
        }
Esempio n. 3
0
        static ArrayList BuildFinalOutput(ArrayList dets, float scaleFactor, int offsetX, int offsetY)
        {
            ArrayList filteredRects = new ArrayList();

            for (int n = 0; n < dets.Count; n++)
            {
                bool    survived = true;
                DetRect cur      = (DetRect)dets[n];
                for (int n1 = n + 1; n1 < dets.Count; n1++)
                {
                    DetRect other     = (DetRect)dets[n1];
                    DetRect intersect = other.Intersect(cur);
                    var     interArea = intersect.Area();
                    var     IoU       = interArea / other.Area();
                    if (IoU > IoUTHRESHOLD)
                    {
                        survived = false;
                        break;
                    }
                }
                if (survived)
                {
                    filteredRects.Add(cur);
                }
            }
            // project back into original image size
            for (int n = 0; n < filteredRects.Count; n++)
            {
                DetRect rect = (DetRect)filteredRects[n];
                rect.m_x1 = (rect.m_x1 - offsetX) * (float)scaleFactor;
                rect.m_x2 = (rect.m_x2 - offsetX) * (float)scaleFactor;
                rect.m_y1 = (rect.m_y1 - offsetY) * (float)scaleFactor;
                rect.m_y2 = (rect.m_y2 - offsetY) * (float)scaleFactor;
            }
            return(filteredRects);
        }
Esempio n. 4
0
 public bool IsInside(DetRect other)
 {
     return(other.m_x1 >= this.m_x1 && other.m_x2 <= this.m_x2 && other.m_y1 >= this.m_y1 && other.m_y2 <= this.m_y2);
 }
Esempio n. 5
0
        static void DrawRectangle(DetRect rect, byte[] buffer, int lineWidth, int imgWidth, int imgHeight, int imgStride, int nChannels)
        {
            int startX = (int)rect.m_x1;

            if (startX < 0)
            {
                startX = 0;
            }
            int endX = (int)rect.m_x2;

            if (endX > imgWidth - 1)
            {
                endX = imgWidth - 1;
            }
            int startY = (int)rect.m_y1;

            if (startY < 0)
            {
                startY = 0;
            }
            int endY = (int)rect.m_y2;

            if (endY > imgHeight - 1)
            {
                endY = imgHeight - 1;
            }

            for (int line = 0; line < lineWidth; line++)
            {
                int yPos = startY + line;
                if (yPos >= 0 && yPos < imgHeight - 1)
                {
                    for (int x = startX; x <= endX; x++)
                    {
                        buffer[x * nChannels + yPos * imgStride]     = 0;
                        buffer[x * nChannels + yPos * imgStride + 1] = 255;
                        buffer[x * nChannels + yPos * imgStride + 2] = 0;
                    }
                }
                yPos = endY + line;
                if (yPos >= 0 && yPos < imgHeight - 1)
                {
                    for (int x = startX; x <= endX; x++)
                    {
                        buffer[x * nChannels + yPos * imgStride]     = 0;
                        buffer[x * nChannels + yPos * imgStride + 1] = 255;
                        buffer[x * nChannels + yPos * imgStride + 2] = 0;
                    }
                }
                int xPos = startX + line;
                if (xPos >= 0 && xPos < imgWidth - 1)
                {
                    for (int y = startY; y <= endY; y++)
                    {
                        buffer[xPos * nChannels + y * imgStride]     = 0;
                        buffer[xPos * nChannels + y * imgStride + 1] = 255;
                        buffer[xPos * nChannels + y * imgStride + 2] = 0;
                    }
                }
                xPos = endX + line;
                if (xPos >= 0 && xPos < imgWidth - 1)
                {
                    for (int y = startY; y <= endY; y++)
                    {
                        buffer[xPos * nChannels + y * imgStride]     = 0;
                        buffer[xPos * nChannels + y * imgStride + 1] = 255;
                        buffer[xPos * nChannels + y * imgStride + 2] = 0;
                    }
                }
            }
        }