Esempio n. 1
0
        public static void TrySplit(D2dDestructible destructible, int feather, int healThreshold)
        {
            if (destructible != null)
            {
                Search(destructible);

                if (islands.Count > 1)
                {
                    var baseRect = new D2dRect(0, alphaWidth, 0, alphaHeight);

                    if (feather > 0)
                    {
                        baseField.Transform(baseRect, alphaWidth, alphaHeight, alphaData);

                        destructible.SplitBegin();

                        for (var i = islands.Count - 1; i >= 0; i--)
                        {
                            var island = islands[i];
                            var piece  = destructible.SplitNext(i == 0);
                            var rect   = default(D2dRect);

                            if (healThreshold >= 0 && island.Count >= healThreshold)
                            {
                                rect = baseRect;
                            }
                            else
                            {
                                rect.MinX = island.MinX;
                                rect.MaxX = island.MaxX;
                                rect.MinY = island.MinY;
                                rect.MaxY = island.MaxY;

                                rect.Expand(feather);

                                rect.ClampTo(baseRect);

                                piece.HealSnapshot = null;
                            }

                            D2dHelper.ReserveTempAlphaDataClear(rect.SizeX, rect.SizeY);

                            island.Fill(baseField, baseRect, rect);

                            piece.SubsetAlphaWith(D2dHelper.tempAlphaData, rect, island.Count);
                        }
                    }
                    else
                    {
                        destructible.SplitBegin();

                        for (var i = islands.Count - 1; i >= 0; i--)
                        {
                            var island = islands[i];
                            var chunk  = destructible.SplitNext(i == 0);
                            var rect   = new D2dRect(island.MinX, island.MaxX, island.MinY, island.MaxY); rect.ClampTo(baseRect);

                            D2dHelper.ReserveTempAlphaDataClear(rect.SizeX, rect.SizeY);

                            island.Fill(rect);

                            chunk.SubsetAlphaWith(D2dHelper.tempAlphaData, rect);
                        }
                    }

                    destructible.SplitEnd(D2dDestructible.SplitMode.Split);
                }
            }
        }
Esempio n. 2
0
        public static void TrySplit(D2dDestructible destructible, int feather)
        {
            if (destructible != null)
            {
                Search(destructible);

                if (islands.Count > 1)
                {
                    var baseRect = new D2dRect(0, alphaWidth, 0, alphaHeight);

                    if (feather > 0)
                    {
                        baseField.Transform(baseRect, alphaWidth, alphaHeight, alphaData);

                        destructible.SplitBegin();

                        for (var i = islands.Count - 1; i >= 0; i--)
                        {
                            var island = islands[i];
                            var sprite = destructible.SplitNext(i == 0);
                            var rect   = new D2dRect(island.MinX, island.MaxX, island.MinY, island.MaxY); rect.Expand(feather); rect.ClampTo(baseRect);

                            D2dHelper.ReserveTempAlphaDataClear(rect.SizeX, rect.SizeY);

                            island.Fill(baseField, baseRect, rect);

                            sprite.SubsetAlphaWith(D2dHelper.tempAlphaData, rect, island.Count);
                        }
                    }
                    else
                    {
                        destructible.SplitBegin();

                        for (var i = islands.Count - 1; i >= 0; i--)
                        {
                            var island = islands[i];
                            var chunk  = destructible.SplitNext(i == 0);
                            var rect   = new D2dRect(island.MinX, island.MaxX, island.MinY, island.MaxY); rect.ClampTo(baseRect);

                            D2dHelper.ReserveTempAlphaDataClear(rect.SizeX, rect.SizeY);

                            island.Fill(rect);

                            chunk.SubsetAlphaWith(D2dHelper.tempAlphaData, rect);
                        }
                    }

                    destructible.SplitEnd();
                }
            }
        }