Esempio n. 1
0
        public TableWeaponPowerLevel Get(int id)
        {
            TableWeaponPowerLevel data = null;

            _ins.mDict.TryGetValue(id, out data);
            return(data);
        }
Esempio n. 2
0
 public virtual void Reset(int id, int powerLevel, int speedLevel)
 {
     this.id = id;
     if (id <= 0)
     {
         return;
     }
     table            = TableWeapon.Get(id);
     tablePower       = TableWeaponPowerLevel.Get(_ => _.weaponId == id && _.level == powerLevel);
     tableSpeed       = TableWeaponSpeedLevel.Get(_ => _.weaponId == id && _.level == speedLevel);
     rechargeDuration = tableSpeed.recharge;
     damage           = tablePower.damage;
     effects[0]       = table.effect1 * tablePower.effectFactor1 * tableSpeed.effectFactor1;
     effects[1]       = table.effect2 * tablePower.effectFactor2 * tableSpeed.effectFactor2;
     effects[2]       = table.effect3 * tablePower.effectFactor3 * tableSpeed.effectFactor3;
     effects[3]       = table.effect4 * tablePower.effectFactor4 * tableSpeed.effectFactor4;
     effects[4]       = table.effect5 * tablePower.effectFactor5 * tableSpeed.effectFactor5;
     mUnitIndex       = 0;
     mUnitCD.Clear();
     for (int i = 0; i < unitCount; i++)
     {
         mUnitCD.Add(rechargeDuration);
     }
 }