public GameLogic() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = false; graphics.PreferredBackBufferHeight = 800; graphics.PreferredBackBufferWidth = 1600; Desktopplayer = new DesktopPlayer(new Vector2(0,0), Color.Black); player1 = new PlayerAdapter(Desktopplayer, new Vector2(0,0), Color.Black);//creates an instance of the desktopplayer }
public void Update(GameTime gameTime, PlayerAdapter theplayer) //method to move the pointblock { position.X -= theplayer.velocity; }
public void Update(GameTime gameTime, PlayerAdapter theplayer) //method update the game { position.X -= theplayer.velocity; }