Esempio n. 1
0
        /// <summary>
        /// Calling this function will add another sheep on the desktop, if MAX_SHEEP was not reached.
        /// </summary>
        public void AddSheep()
        {
            if (iSheeps < MAX_SHEEPS)
            {
                var newSheep = new FormPet(animations, xml);
                foreach (var sprite in xml.sprites)
                {
                    newSheep.AddImage(sprite);
                }
                sheeps[iSheeps] = newSheep;
                sheeps[iSheeps].Show(xml.spriteWidth, xml.spriteHeight);
                AddDebugInfo(DEBUG_TYPE.info, "new pet...");
                AddDebugInfo(DEBUG_TYPE.info, xml.sprites.Count.ToString() + " frames added");

                // Start the animation of the pet
                sheeps[iSheeps].Play(true);
                iSheeps++;
            }
            else
            {
                AddDebugInfo(DEBUG_TYPE.warning, "max PETs reached");
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Close a single sheep on the desktop.
        /// </summary>
        /// <param name="sheep">The sheep-form to close.</param>
        public bool KillSheep(FormPet sheep)
        {
            bool bSheepRemoved = false;

            AddDebugInfo(DEBUG_TYPE.info, "Kill one sheep");

            for (int i = 0; i < iSheeps; i++)
            {
                if (sheeps[i] == sheep)
                {
                    sheeps[i].Kill();
                    for (int j = i; j < iSheeps - 1; j++)
                    {
                        sheeps[j] = sheeps[j + 1];
                    }
                    iSheeps--;
                    Application.DoEvents();
                    bSheepRemoved = true;
                    break;
                }
            }

            /*
             * This will close application if all Sheeps are removed. But Maybe the user want see the try icon to add a sheep later.
             * Maybe in future you can choose 0 to 10 sheeps at startup, so this is commented out for the moment.
             * if (iSheeps <= 0)
             * {
             *  timer1.Tag = "0";
             *  pi.Dispose();
             *
             *  timer1.Interval = 1100;
             *  timer1.Enabled = true;
             * }
             */

            return(bSheepRemoved);
        }