Esempio n. 1
0
        public void Test()
        {
            var subject = new ConcreteSubject();

            subject.Attach(new ConcreteObserver(subject, "x"));
            subject.Attach(new ConcreteObserver(subject, "y"));
            subject.Attach(new ConcreteObserver(subject, "z"));
            subject.State = "new state";
            subject.Notify();
        }
        /// <summary>
        /// Entry point into console application.
        /// </summary>
        public void Execute()
        {
            // Configure Observer pattern
            ConcreteSubject s = new ConcreteSubject();

            s.Attach(new ConcreteObserver(s, "X"));
            s.Attach(new ConcreteObserver(s, "Y"));
            s.Attach(new ConcreteObserver(s, "Z"));

            // Change subject and notify observers
            s.SubjectState = "ABC";
            s.Notify();
        }
Esempio n. 3
0
        public void Create()
        {
            var s = new ConcreteSubject();

            // Create 3 observers that watch over the subject.

            s.Attach(new ConcreteObserver(s, "X"));
            s.Attach(new ConcreteObserver(s, "Y"));
            s.Attach(new ConcreteObserver(s, "Z"));

            s.SubjectState = "New state";
            // Notify the observers, updating their state.
            s.Notify();
        }
        /// <summary>
        /// Entry point into console application.
        /// </summary>
        static void Main()
        {
            // Configure Observer pattern
            ConcreteSubject s = new ConcreteSubject();

            s.Attach(new ConcreteObserver(s, "X"));
            s.Attach(new ConcreteObserver(s, "Y"));
            s.Attach(new ConcreteObserver(s, "Z"));

            // Change subject and notify observers
            s.SubjectState = "ABC";
            s.Notify();

            // Wait for user
            Console.ReadKey();
        }
        /// <summary>
        /// Entry point into console application.
        /// </summary>
        static void Main()
        {
            // Configure Observer pattern
            ConcreteSubject s = new ConcreteSubject();

            s.Attach(new ConcreteObserver(s, "X"));
            s.Attach(new ConcreteObserver(s, "Y"));
            s.Attach(new ConcreteObserver(s, "Z"));

            // Change subject and notify observers
            s.SubjectState = "ABC";
            s.Notify();

            // Wait for user
            Console.ReadKey();
        }