public static IGamePlayer Login(string userName)
        {
            var gamePlayer = new NormalGamePlayer1(userName);

            Console.WriteLine($"{userName} 登录游戏成功!");

            return(gamePlayer);
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            Console.WriteLine("-------普通代理-------");
            #region 普通代理

            //通过传入不同的GamePlayer,来代理多种GamePlayer
            var normalGamePlayer1      = NormalGamePlayer1.Login("jjj");
            var normalGamePlayerProxy1 = new NormalGamePlayerProxy1(normalGamePlayer1);
            normalGamePlayerProxy1.KillBoss();
            normalGamePlayerProxy1.Upgrade();

            //无需关心具体的GamePlayer,直接获取代理
            var normalGamePlayerProxy2 = new NormalGamePlayerProxy2("jjj");
            normalGamePlayerProxy2.KillBoss();
            normalGamePlayerProxy2.Upgrade();

            #endregion
            Console.WriteLine("-------强制代理-------");
            #region 强制代理

            //无需关心具体的代理,在具体GamePlayer已知的前提下,通过获取代理进行操作
            var mandatoryGamePlayerProxy = MandatoryGamePlayer.Login("jjj");
            mandatoryGamePlayerProxy.KillBoss();
            mandatoryGamePlayerProxy.Upgrade();

            #endregion
            Console.WriteLine("-------个性代理-------");
            #region 个性代理

            //通过IProxy接口未代理提供额外的功能
            var personalityGamePlayerProxy = new PersonalityGamePlayerProxy(normalGamePlayer1);
            personalityGamePlayerProxy.KillBoss();
            personalityGamePlayerProxy.Upgrade();
            personalityGamePlayerProxy.Count();

            #endregion
            Console.WriteLine("-------动态代理-------");
            #region 动态代理
            //无需手动创建代理类,动态代理可以根据代理对象动态创建相应的代理
            var gamePlayerProxy = LoggingProxy <IGamePlayer> .Create(
                NormalGamePlayer1.Login("jjj"),
                methodName => Console.WriteLine($"AOP:调用IGamePlayer的方法{methodName}"));

            gamePlayerProxy.KillBoss();
            gamePlayerProxy.Upgrade();

            var gameManagerProxy = LoggingProxy <IGameManager> .Create(
                new GameManager(),
                methodName => Console.WriteLine($"AOP:调用IGameManager的方法{methodName}"));

            gameManagerProxy.Nofity();

            #endregion

            Console.ReadKey();
        }