Esempio n. 1
0
 public FantasyName(FantasyName name)
 {
     gender    = name.Gender;
     title     = name.Title;
     firstName = name.FirstName;
     nickName  = name.NickName;
     lastName  = name.LastName;
     postfix   = name.Postfix;
     land      = name.Land;
 }
Esempio n. 2
0
        public static string Generate(QuestType type, QuestDifficulty difficulty, Rarity rarity)
        {
            string description = "";

            if (type == QuestType.Battle)
            {
                description = "You must battle a " + GroupSizes[Random.Range(0, GroupSizes.Length)] + " group of " + EnemyTypes[Random.Range(0, EnemyTypes.Length)] + "s.";
            }
            else if (type == QuestType.Conquest)
            {
                description = "You must conquer " + AddLand(Addition.none) + " from the " + EnemyDescriptor[Random.Range(0, EnemyDescriptor.Length)] + " " + EnemyTypes[Random.Range(0, EnemyTypes.Length)] + "s.";
            }
            else if (type == QuestType.Siege)
            {
                description = "You must siege the city " + AddLand(Addition.of);
            }
            else if (type == QuestType.Defense)
            {
                description = "You must defend the land " + AddLand(Addition.of) + " from a " + GroupSizes[Random.Range(0, GroupSizes.Length)] + " group of " + EnemyTypes[Random.Range(0, EnemyTypes.Length)] + "s.";
            }
            else if (type == QuestType.Lore)
            {
                description = "Lore Quest";
            }
            else if (type == QuestType.Merchant)
            {
                FantasyName name = NameGenerator.Get(Gender.Male, "Northern Human", "Citizen");
                description = name.FirstName + " " + name.LastName + ", the famous merchant wants to sell you some " + Items[Random.Range(0, Items.Length)] + ".";
            }
            else if (type == QuestType.Puzzle)
            {
                description = "Puzzle Quest";
            }
            else if (type == QuestType.Rescue)
            {
                FantasyName name = NameGenerator.Get(Gender.Male, "Northern Human", "Citizen");
                description = "You must rescue " + name.FirstName + " " + name.LastName + " from a " + GroupSizes[Random.Range(0, GroupSizes.Length)] + " group of " +
                              EnemyDescriptor[Random.Range(0, EnemyDescriptor.Length)] + " " + EnemyTypes[Random.Range(0, EnemyTypes.Length)] + "s.";
            }
            else if (type == QuestType.Rumor)
            {
                description = "It is rumored that a" + Age[Random.Range(0, Age.Length)] + " " + RumorType[Random.Range(0, Age.Length)] + " was found in this area";
            }
            else if (type == QuestType.Story)
            {
                description = "Story Quest";
            }
            else if (type == QuestType.Tutorial)
            {
                description = "Tutorial Quest";
            }

            return(description);
        }