Esempio n. 1
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        protected Demo()
        {
            BufferPool = new BufferPool();
            //Generally, shoving as many threads as possible into the simulation won't produce the best results on systems with multiple logical cores per physical core.
            //Environment.ProcessorCount reports logical core count only, so we'll use a simple heuristic here- it'll leave one out of eight logical cores idle.
            //For the common Intel quad core with hyperthreading, this'll use 7 logical cores and leave the last one free to be used for other stuff.
            //This is by no means perfect. To maximize performance, you'll need to profile your simulation and target hardware.

            //Generally, the more memory bandwidth you have relative to CPU compute throughput, and the more collision detection heavy the simulation is relative to solving,
            //the more benefit you get out of SMT/hyperthreading.
            //For example, if you're using the 64 core quad memory channel AMD 3990x on a scene composed of thousands of ragdolls,
            //there won't be enough memory bandwidth to even feed half the physical cores. Using all 128 logical cores would just add overhead.

            //It may be worth using something like hwloc to extract extra information to reason about.
            var targetThreadCount = Math.Max(1, (int)(Environment.ProcessorCount * (7f / 8f)));

            ThreadDispatcher = new SimpleThreadDispatcher(targetThreadCount);
        }
Esempio n. 2
0
 protected Demo()
 {
     BufferPool       = new BufferPool();
     ThreadDispatcher = new SimpleThreadDispatcher(Environment.ProcessorCount);
 }