Esempio n. 1
0
        public Product DisplayGetNumberOfUnitsToBuy(List <Product> products)
        {
            Product.ProductType productType;
            ConsoleUtil.HeaderText = "Buy Inventory";
            ConsoleUtil.DisplayReset();

            productType = ListProducts(products);

            //
            // get number of products to buy
            //
            ConsoleUtil.DisplayMessage("Buying " + UnderscoreToSpace(productType.ToString()) + " products.");
            ConsoleUtil.DisplayMessage("");

            if (!ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnitsToBuy))
            {
                ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products to buy.");
                ConsoleUtil.DisplayMessage("By default, the number of products to sell will be set to zero.");
                numberOfUnitsToBuy = 0;
                DisplayContinuePrompt();
            }

            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage(numberOfUnitsToBuy + " " + UnderscoreToSpace(productType.ToString()) + " products have been added to the inventory.");

            DisplayContinuePrompt();

            return(new Product(productType, numberOfUnitsToBuy, false));
        }
Esempio n. 2
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        public Product DisplayGetNumberOfUnitsToSell(List <Product> products)
        {
            Product.ProductType productType;
            ConsoleUtil.HeaderText = "Sell Inventory";
            ConsoleUtil.DisplayReset();

            productType = ListProducts(products);

            //
            // Get number of products to sell.
            //
            ConsoleUtil.DisplayMessage("Selling " + UnderscoreToSpace(productType.ToString()) + " products.");
            ConsoleUtil.DisplayMessage("");

            if (!ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnitsToSell))
            {
                ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products to sell.");
                ConsoleUtil.DisplayMessage("By default, the number of pruducts to sell will be set to zero.");
                numberOfUnitsToSell = 0;
                DisplayContinuePrompt();
            }

            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage(numberOfUnitsToSell + " " + UnderscoreToSpace(productType.ToString()) + (numberOfUnitsToSell > 1 && productType.ToString().Last() != 's' ? "s" : "") + " have been subtracted from the inventory.");

            DisplayContinuePrompt();

            return(new Product(productType, numberOfUnitsToSell, false));
        }
        /// <summary>
        /// get the number of product units to sell from the user
        /// </summary>
        /// <returns>int number of units to buy</returns>
        public int DisplayGetNumberOfUnitsToSell(Product product)
        {
            ConsoleUtil.HeaderText = "Sell Inventory";
            ConsoleUtil.DisplayReset();

            //
            // get number of products to sell
            //
            ConsoleUtil.DisplayMessage("Selling " + product.Type.ToString() + " products.");
            ConsoleUtil.DisplayMessage("");

            if (!ConsoleValidator.TryGetIntegerFromUser(0, 100, 3, "products", out int numberOfUnitsToSell))
            {
                ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products to sell.");
                ConsoleUtil.DisplayMessage("By default, the number of products to sell will be set to zero.");
                numberOfUnitsToSell = 0;
                DisplayContinuePrompt();
            }

            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage(numberOfUnitsToSell + " " + product.Type.ToString() + " products have been subtracted from the inventory.");

            DisplayContinuePrompt();

            return(numberOfUnitsToSell);
        }
Esempio n. 4
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        /// <summary>
        /// get the number of product units to buy from the user
        /// </summary>
        /// <returns>int number of units to buy</returns>
        public int DisplayGetNumberOfUnitsToBuy(Product product)
        {
            ConsoleUtil.HeaderText = "Buy Inventory";
            ConsoleUtil.DisplayReset();

            int numberOfUnitsToBuy;

            //
            // get number of products to buy
            //
            ConsoleUtil.DisplayMessage("Buying " + product.Type.ToString() + " products.");
            ConsoleUtil.DisplayMessage("");

            if (!ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out numberOfUnitsToBuy))
            {
                ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products to buy.");
                ConsoleUtil.DisplayMessage("By default, the number of products to sell will be set to zero.");
                numberOfUnitsToBuy = 0;
                DisplayContinuePrompt();
            }

            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage(numberOfUnitsToBuy + " " + product.Type.ToString() + " products have been added to the inventory.");

            DisplayContinuePrompt();

            return(numberOfUnitsToBuy);
        }
Esempio n. 5
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        public int DisplayGetNumberOfUnitsToBuy(Product product)
        {
            ConsoleUtil.HeaderText = "Buy Inventory";
            ConsoleUtil.DisplayReset();


            ConsoleUtil.DisplayMessage("Buying " + product.Type.ToString() + " products.");
            ConsoleUtil.DisplayMessage("");

            // validate get number of units from user
            if (!ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "Product", out int numberOfUnitsToBuy))
            {
                ConsoleUtil.DisplayMessage("It appears you are having difficulties setting the number of units to buy.");
                ConsoleUtil.DisplayMessage("The number of units to buy will be set to it's default value of 0.");

                numberOfUnitsToBuy = 0;
                DisplayContinuePrompt();
            }

            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage(numberOfUnitsToBuy + " products of " + product.Type.ToString() + " have been added to the inventory.");

            DisplayContinuePrompt();

            return(numberOfUnitsToBuy);
        }
Esempio n. 6
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        public Salesperson DisplayUpdateAccountInfo(Salesperson _salesperson)
        {
            ConsoleUtil.HeaderText = "Updating Account Info";
            ConsoleUtil.DisplayReset();
            //ConsoleKeyInfo userResponse = Console.ReadKey();

            ConsoleUtil.DisplayMessage("Re-enter a value if you must update. If the info doesn't have to be changed," +
                                       "\nsimply press the Enter key.\n");

            Console.WriteLine();
            Console.Write($"Current first name: {_salesperson.FirstName}.  New first name: ");
            ConsoleKeyInfo userResponse = Console.ReadKey();

            if (userResponse.Key != ConsoleKey.Enter)
            {
                _salesperson.FirstName = userResponse.Key.ToString() + Console.ReadLine();
            }

            Console.WriteLine();
            Console.Write($"Current last name: {_salesperson.LastName}.  New last name: ");
            userResponse = Console.ReadKey();

            if (userResponse.Key != ConsoleKey.Enter)
            {
                _salesperson.LastName = userResponse.Key.ToString() + Console.ReadLine();
            }

            Console.WriteLine();
            Console.Write($"Current account ID: {_salesperson.AccountID}.  New account ID: ");
            userResponse = Console.ReadKey();

            if (userResponse.Key != ConsoleKey.Enter)
            {
                _salesperson.AccountID = userResponse.Key.ToString() + Console.ReadLine();
            }

            {
                if (ConsoleValidator.TryGetIntegerFromUser(18, 100, 3, "your age", out int userInteger))
                {
                    Console.WriteLine("Incorrect answer, you must be old. Age set to 100.");
                    _salesperson.Age = 100;
                }
                _salesperson.Age = userInteger;
            }

            return(_salesperson);
        }
Esempio n. 7
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        /// <summary>
        /// get the number of units to sell from the user
        /// </summary>
        /// <param name="_salesperson"></param>
        /// <returns></returns>

        public int DisplayGetNumberOfUnitsToSell(Salesperson _salesperson)
        {
            ConsoleUtil.HeaderText = "Sell Inventory";
            ConsoleUtil.DisplayReset();

            if (!ConsoleValidator.TryGetIntegerFromUser(0, 100, 3, "products", out int numberOfUnitsToSell))
            {
                ConsoleUtil.DisplayMessage("You are entering invalid numbers of products to sell.");
                ConsoleUtil.DisplayMessage("We will sell 0 products.");
                numberOfUnitsToSell = 0;
                DisplayContinuePrompt();
            }

            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("You have sold  " + numberOfUnitsToSell + " " + _salesperson.Inventory.Type.ToString() + " units");

            DisplayContinuePrompt();

            return(numberOfUnitsToSell);
        }
Esempio n. 8
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        /// <summary>
        /// setup the new salesperson object with the initial data
        /// Note: To maintain the pattern of only the Controller changing the data this method should
        ///       return a Salesperson object with the initial data to the controller. For simplicity in
        ///       this demo, the ConsoleView object is allowed to access the Salesperson object's properties.
        /// </summary>

        public Salesperson DisplaySetupAccount()
        {
            Salesperson _salesperson = new Salesperson();

            ConsoleUtil.HeaderText = "Account Setup";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayPromptMessage("First Name: ");
            _salesperson.FirstName = UppercaseFirst(Console.ReadLine());
            ConsoleUtil.DisplayPromptMessage("Last Name: ");
            _salesperson.LastName = UppercaseFirst(Console.ReadLine());
            ConsoleUtil.DisplayPromptMessage("Account ID: ");
            _salesperson.AccountID = Console.ReadLine();
            if (!ConsoleValidator.TryGetIntegerFromUser(18, 100, 3, "Age", out int userInteger))
            {
                Console.WriteLine("Looks like you are having trouble with your age. Clearly you are old as dirt, setting age to 100.");
                _salesperson.Age = 100;
            }
            _salesperson.Age = userInteger;
            string userResponse = ConsoleValidator.GetYesNoFromUser(3, "Are you a hockey fan?", out bool maxAttemptsExceeded);

            if (maxAttemptsExceeded)
            {
                Console.WriteLine("Not valid answer. You must not be a hockey fan.");
            }
            if (userResponse == "yes")
            {
                _salesperson.IsHockeyFan = true;
            }
            else
            {
                _salesperson.IsHockeyFan = false;
            }

            ConsoleUtil.DisplayMessage("Product Types");
            ConsoleUtil.DisplayMessage("");

            //
            // list all product types
            //
            foreach (string productTypeName in Enum.GetNames(typeof(Product.ProductType)))
            {
                //
                // do not display the "NONE" enum value
                //
                if (productTypeName != Product.ProductType.None.ToString())
                {
                    ConsoleUtil.DisplayMessage(productTypeName);
                }
            }

            //
            // get product type, if invalid entry, set type to "None"
            //
            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayPromptMessage("Enter the product type: ");
            Product.ProductType productType;
            if (Enum.TryParse <Product.ProductType>(UppercaseFirst(Console.ReadLine()), out productType))
            {
                _salesperson.Inventory.Type = productType;
            }
            else
            {
                _salesperson.Inventory.Type = Product.ProductType.None;
            }


            if (ConsoleValidator.TryGetIntegerFromUser(0, 100, 3, "units", out int numberOfUnits))
            {
                _salesperson.Inventory.AddProducts(numberOfUnits);
            }
            else
            {
                ConsoleUtil.DisplayMessage("You did not enter a valid number of units.");
                ConsoleUtil.DisplayMessage("We will set your intentory to 0");
            }

            _salesperson.Inventory.NumberOfUnits = numberOfUnits;

            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage("Your account is now setup");

            return(_salesperson);
        }
Esempio n. 9
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        public void DisplayAddInventory(Salesperson salesperson)
        {
            Product.ProductType productType;
            string errorMes = "It appears you have selected an incorrect choice.";

            ConsoleUtil.HeaderText = "Add Inventory";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Select the product you'd like to add.");
            ConsoleUtil.DisplayMessage("");
            while (true)
            {
                ConsoleUtil.DisplayMessage("Product Types:");
                ConsoleUtil.DisplayMessage("");

                //
                // list all product types
                //
                for (int i = 1; i < Enum.GetNames(typeof(Product.ProductType)).Length; i++)
                {
                    Console.WriteLine("\t " + i + ". " + UnderscoreToSpace(Enum.GetName(typeof(Product.ProductType), i)));
                }

                //
                // get product type, if invalid entry ask user to choose again.
                //
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayPromptMessage("Select a product type. (1 - " + (Enum.GetNames(typeof(Product.ProductType)).Length - 1) + "): ");

                ConsoleKeyInfo userResponse = Console.ReadKey(true);
                ConsoleUtil.DisplayMessage("");

                if (Enum.TryParse <Product.ProductType>(userResponse.KeyChar.ToString(), out productType))
                {
                    if (salesperson.CurrentStock.Exists(x => x.Type == productType))
                    {
                        errorMes = UnderscoreToSpace(productType.ToString()) + " is already in your inventory try a different item.";
                    }
                    else
                    {
                        ConsoleUtil.DisplayMessage("You've selected " + UnderscoreToSpace(productType.ToString()) + ".");
                        break;
                    }
                }

                ConsoleUtil.DisplayReset();

                ConsoleUtil.DisplayMessage(
                    errorMes + Environment.NewLine +
                    "Press any key to continue or the ESC key to quit the application.");
            }
            ConsoleUtil.DisplayMessage("");

            //
            // get number of products in inventory
            //
            if (ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnits))
            {
                salesperson.CurrentStock.Add(new Product(productType, numberOfUnits, false));
            }
            else
            {
                ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products in your stock.");
                ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to zero.");
                salesperson.CurrentStock.Add(new Product(productType, 0, false));
            }
            salesperson.Logs.Push(DateTime.Now + " ... " + numberOfUnits + " " + productType + " added to inventory!");
        }
        /// <summary>
        /// setup the new salesperson object with the initial data
        /// Note: To maintain the pattern of only the Controller changing the data this method should
        ///       return a Salesperson object with the initial data to the controller. For simplicity in
        ///       this demo, the ConsoleView object is allowed to access the Salesperson object's properties.
        /// </summary>
        public Salesperson DisplaySetupAccount()
        {
            Salesperson salesperson = new Salesperson();

            ConsoleUtil.HeaderText = "Account Setup";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Setup your account now.");
            ConsoleUtil.DisplayMessage("");

            ConsoleUtil.DisplayPromptMessage("Enter your first name: ");
            salesperson.FirstName = Console.ReadLine();
            ConsoleUtil.DisplayMessage("");

            ConsoleUtil.DisplayPromptMessage("Enter your last name: ");
            salesperson.LastName = Console.ReadLine();
            ConsoleUtil.DisplayMessage("");

            ConsoleUtil.DisplayPromptMessage("Enter your account ID: ");
            salesperson.AccountID = Console.ReadLine();
            ConsoleUtil.DisplayMessage("");

            ConsoleUtil.DisplayMessage("Product Types");
            ConsoleUtil.DisplayMessage("");

            //
            // list all product types
            //
            foreach (string productTypeName in Enum.GetNames(typeof(Product.ProductType)))
            {
                //
                // do not display the "None" enum value
                //
                if (productTypeName != Product.ProductType.None.ToString())
                {
                    ConsoleUtil.DisplayMessage(productTypeName);
                }
            }

            //
            // get product type, if invalid entry, set type to "None"
            //
            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayPromptMessage("Enter the product type: ");
            Product.ProductType productType;
            if (Enum.TryParse <Product.ProductType>(UppercaseFirst(Console.ReadLine()), out productType))
            {
                salesperson.CurrentStock.Type = productType;
            }
            else
            {
                salesperson.CurrentStock.Type = Product.ProductType.None;
            }

            //
            // get number of products in inventory
            //
            if (ConsoleValidator.TryGetIntegerFromUser(0, 100, 3, "products", out int numberOfUnits))
            {
                salesperson.CurrentStock.AddProducts(numberOfUnits);
            }
            else
            {
                ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products in your stock.");
                ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to zero.");
                salesperson.CurrentStock.AddProducts(0);
                DisplayContinuePrompt();
            }

            ConsoleUtil.DisplayMessage("");

            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Your account is setup");

            DisplayContinuePrompt();

            return(salesperson);
        }
Esempio n. 11
0
        /// <summary>
        /// setup the new salesperson object with the initial data
        /// Note: To maintain the pattern of only the Controller changing the data this method should
        ///       return a Salesperson object with the initial data to the controller. For simplicity in
        ///       this demo, the ConsoleView object is allowed to access the Salesperson object's properties.
        /// </summary>
        public Salesperson DisplaySetupAccount()
        {
            Salesperson salesperson = new Salesperson();

            ConsoleUtil.HeaderText = "Account Setup";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Setup your account now.");
            ConsoleUtil.DisplayMessage("");

            ConsoleUtil.DisplayPromptMessage("Enter your first name: ");
            salesperson.FirstName = Console.ReadLine();
            ConsoleUtil.DisplayMessage("");

            ConsoleUtil.DisplayPromptMessage("Enter your last name: ");
            salesperson.LastName = Console.ReadLine();
            ConsoleUtil.DisplayMessage("");

            ConsoleUtil.DisplayPromptMessage("Enter your account ID: ");
            salesperson.AccountID = Console.ReadLine();
            ConsoleUtil.DisplayMessage("");

            ConsoleUtil.DisplayMessage("Product Types: ");
            ConsoleUtil.DisplayMessage("");

            // list all types of products available
            // Enum.GetNames retrieves an array of the names in ProductType
            foreach (string productName in Enum.GetNames(typeof(Product.ProductType)))
            {
                // do not display "None" product type
                if (productName != "None")
                {
                    ConsoleUtil.DisplayMessage(productName);
                }
            }

            // get product type from user, if input is invalid: product type will be set to "None"
            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayPromptMessage("Enter product: ");

            // new variable for product type
            //Product.ProductType productType;
            if (Enum.TryParse <Product.ProductType>(UppercaseFirst(Console.ReadLine()), out Product.ProductType productType))
            {
                // set type of current stock to selected product type
                salesperson.CurrentStock.Type = productType;
            }
            else
            {
                // sets type of current stock to "none" product type
                salesperson.CurrentStock.Type = Product.ProductType.None;
            }

            // get number of products
            if (ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnits))
            {
                // add products to current stock
                salesperson.CurrentStock.AddProducts(numberOfUnits);
            }
            else
            {
                ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products in your stock.");
                ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to 0.");
                salesperson.CurrentStock.AddProducts(0);
                DisplayContinuePrompt();
            }

            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Your account is setup");
            ConsoleUtil.DisplayMessage(numberOfUnits + " units of " + productType + " have been added to your inventory.");

            DisplayContinuePrompt();

            return(salesperson);
        }