protected void HandlePlayerTeam(object sender, PlayerTeamEventArgs e)
		{
			if (!IsMatchStarted && !IsOvertime) return;
			if (e.Silent) _playerTeamCount++;
		}
Esempio n. 2
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		internal void RaisePlayerTeam(PlayerTeamEventArgs args)
		{
			if (PlayerTeam != null)
				PlayerTeam(this, args);
		}
Esempio n. 3
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		protected void HandlePlayerTeam(object sender, PlayerTeamEventArgs e)
		{
			if (!IsMatchStarted) return;
			if (e.Silent) _playerTeamCount++;
			if (IsOvertime && e.Silent && _playerTeamCount == 10) IsHalfMatch = !IsHalfMatch;
		}