Esempio n. 1
0
        private static async Task <IPanel> loadUi(IGame game)
        {
            MouseCursors cursors = new MouseCursors();
            await cursors.LoadAsync(game);

            Debug.WriteLine("Startup: Loaded Cursors");

            InventoryPanel inventory = new InventoryPanel(cursors.Scheme);
            await inventory.LoadAsync(game);

            Debug.WriteLine("Startup: Loaded Inventory Panel");

            OptionsPanel options = new OptionsPanel(cursors.Scheme);
            await options.LoadAsync(game);

            Debug.WriteLine("Startup: Loaded Options Panel");

            TopBar topBar   = new TopBar(cursors.Scheme, inventory, options);
            var    topPanel = await topBar.LoadAsync(game);

            Debug.WriteLine("Startup: Loaded Top Bar");

            return(topPanel);
        }
Esempio n. 2
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		public TopBar(RotatingCursorScheme scheme, InventoryPanel invPanel, OptionsPanel optionsPanel)
		{
			_scheme = scheme;
			_invPanel = invPanel;
			_optionsPanel = optionsPanel;
		}
Esempio n. 3
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 public TopBar(RotatingCursorScheme scheme, InventoryPanel invPanel, OptionsPanel optionsPanel)
 {
     _scheme       = scheme;
     _invPanel     = invPanel;
     _optionsPanel = optionsPanel;
 }
Esempio n. 4
0
		private static async Task<IPanel> loadUi(IGame game)
		{
			MouseCursors cursors = new MouseCursors();
			await cursors.LoadAsync(game);
            Debug.WriteLine("Startup: Loaded Cursors");

			InventoryPanel inventory = new InventoryPanel (cursors.Scheme);
			await inventory.LoadAsync(game);
            Debug.WriteLine("Startup: Loaded Inventory Panel");

			OptionsPanel options = new OptionsPanel (cursors.Scheme);
			await options.LoadAsync(game);
            Debug.WriteLine("Startup: Loaded Options Panel");

			TopBar topBar = new TopBar(cursors.Scheme, inventory, options);
			var topPanel = await topBar.LoadAsync(game);
            Debug.WriteLine("Startup: Loaded Top Bar");

			return topPanel;
		}