/// <summary> /// Sends the complete collection of known skills to the <see cref="Owner"/>, if possible. /// </summary> void SendAllKnownSkills() { var netSender = Owner as INetworkSender; if (netSender == null) { return; } using (var pw = ServerPacket.SkillSetKnownAll(KnownSkills)) { netSender.Send(pw, ServerMessageType.GUIUserStats); } }