/// <summary> /// Initializes the GUI components. /// </summary> void InitializeGUI() { // Set up the fonts _guiFont = GameScreenHelper.DefaultGameGUIFont; GUIManager.Font = _guiFont; GUIManager.Tooltip.Font = _guiFont; Character.NameFont = _guiFont; _cScreen = new Panel(GUIManager, Vector2.Zero, ScreenManager.ScreenSize) { CanFocus = true }; // Set up all the forms used by this screen _statsForm = new StatsForm(UserInfo, _cScreen); _statsForm.RequestRaiseStat += StatsForm_RequestRaiseStat; _inventoryForm = new InventoryForm(_dragDropHandler, x => x == UserInfo.Inventory, InventoryInfoRequester, new Vector2(250, 0), _cScreen); _inventoryForm.RequestDropItem += InventoryForm_RequestDropItem; _inventoryForm.RequestUseItem += InventoryForm_RequestUseItem; _shopForm = new ShopForm(_dragDropHandler, new Vector2(250, 0), _cScreen); _shopForm.RequestPurchase += ShopForm_RequestPurchase; _skillsForm = new SkillsForm(SkillCooldownManager, new Vector2(100, 0), _cScreen, UserInfo.KnownSkills); _skillsForm.RequestUseSkill += SkillsForm_RequestUseSkill; _infoBox = new InfoBox(GameData.ScreenSize - new Vector2(5, 5), _guiFont); _equippedForm = new EquippedForm(_dragDropHandler, EquipmentInfoRequester, new Vector2(500, 0), _cScreen); _equippedForm.RequestUnequip += EquippedForm_RequestUnequip; _chatForm = new ChatForm(_cScreen, new Vector2(0, _cScreen.Size.Y)); _chatForm.Say += ChatForm_Say; _chatDialogForm = new NPCChatDialogForm(new Vector2(50, 50), _cScreen); _chatDialogForm.SelectResponse += ChatDialogForm_SelectResponse; _chatDialogForm.RequestEndDialog += ChatDialogForm_RequestEndDialog; _statusEffectsForm = new StatusEffectsForm(_cScreen, new Vector2(_cScreen.Size.X, 0), this); _quickBarForm = new QuickBarForm(this, _cScreen, _cScreen.Position); _guildForm = new GuildForm(_cScreen, new Vector2(100, 100)) { GuildInfo = UserInfo.GuildInfo, IsVisible = false }; _guildForm.JoinRequested += _guildForm_JoinRequested; _guildForm.LeaveRequested += _guildForm_LeaveRequested; _groupForm = new GroupForm(_cScreen, new Vector2(50, 350), new Vector2(150, 150)) { GroupInfo = UserInfo.GroupInfo }; Func<QuestID, bool> questStartReqs = x => UserInfo.HasStartQuestRequirements.HasRequirements(x) ?? false; Func<QuestID, bool> questFinishReqs = x => UserInfo.QuestInfo.ActiveQuests.Contains(x) && (UserInfo.HasFinishQuestRequirements.HasRequirements(x) ?? false); _availableQuestsForm = new AvailableQuestsForm(_cScreen, new Vector2(200), new Vector2(250, 350), questStartReqs, questFinishReqs); _availableQuestsForm.QuestAccepted += availableQuestsForm_QuestAccepted; _latencyLabel = new Label(_cScreen, new Vector2(_cScreen.ClientSize.X - 75, 5)) { Text = string.Format(_latencyString, 0), ForeColor = Color.White }; _skillCastProgressBar = new SkillCastProgressBar(_cScreen); var toolbar = new Toolbar(_cScreen, new Vector2(200, 200)); toolbar.ItemClicked += Toolbar_ItemClicked; var gameMenu = new GameMenuForm(_cScreen); gameMenu.ClickedLogOut += GameMenuClickedLogOut; _peerTradeForm = new PeerTradeForm(_cScreen, new Vector2(200)) { PeerTradeInfoHandler = Socket.PacketHandler.PeerTradeInfoHandler }; // Add the forms to the GUI settings manager (which also restores any existing settings) _guiStatePersister = new GUIStatePersister("Default"); // FUTURE: Allow changing of the profile _guiStatePersister.Add("InventoryForm", _inventoryForm); _guiStatePersister.Add("EquippedForm", _equippedForm); _guiStatePersister.Add("StatsForm", _statsForm); _guiStatePersister.Add("ChatForm", _chatForm); _guiStatePersister.Add("ToolbarForm", toolbar); _guiStatePersister.Add("GuildForm", _guildForm); _guiStatePersister.Add("StatusEffectsForm", _statusEffectsForm); _guiStatePersister.Add("SkillsForm", _skillsForm); _guiStatePersister.Add("QuickBarForm", _quickBarForm); _guiStatePersister.Add("PeerTradeForm", _peerTradeForm); // Set the focus to the screen container _cScreen.SetFocus(); }
/// <summary> /// Initializes the GUI components. /// </summary> void InitializeGUI() { // Set up the fonts _guiFont = GameScreenHelper.DefaultGameGUIFont; GUIManager.Font = _guiFont; GUIManager.Tooltip.Font = _guiFont; Character.NameFont = _guiFont; _cScreen = new Panel(GUIManager, Vector2.Zero, ScreenManager.ScreenSize) { CanFocus = true }; // Set up all the forms used by this screen _statsForm = new StatsForm(UserInfo, _cScreen); _statsForm.RequestRaiseStat += StatsForm_RequestRaiseStat; _inventoryForm = new InventoryForm(_dragDropHandler, x => x == UserInfo.Inventory, InventoryInfoRequester, new Vector2(250, 0), _cScreen); _inventoryForm.RequestDropItem += InventoryForm_RequestDropItem; _inventoryForm.RequestUseItem += InventoryForm_RequestUseItem; _shopForm = new ShopForm(_dragDropHandler, new Vector2(250, 0), _cScreen); _shopForm.RequestPurchase += ShopForm_RequestPurchase; _skillsForm = new SkillsForm(SkillCooldownManager, new Vector2(100, 0), _cScreen, UserInfo.KnownSkills); _skillsForm.RequestUseSkill += SkillsForm_RequestUseSkill; _infoBox = new InfoBox(GameData.ScreenSize - new Vector2(5, 5), _guiFont); _equippedForm = new EquippedForm(_dragDropHandler, EquipmentInfoRequester, new Vector2(500, 0), _cScreen); _equippedForm.RequestUnequip += EquippedForm_RequestUnequip; _chatForm = new ChatForm(_cScreen, new Vector2(0, _cScreen.Size.Y)); _chatForm.Say += ChatForm_Say; _chatDialogForm = new NPCChatDialogForm(new Vector2(50, 50), _cScreen); _chatDialogForm.SelectResponse += ChatDialogForm_SelectResponse; _chatDialogForm.RequestEndDialog += ChatDialogForm_RequestEndDialog; _statusEffectsForm = new StatusEffectsForm(_cScreen, new Vector2(_cScreen.Size.X, 0), this); _quickBarForm = new QuickBarForm(this, _cScreen, _cScreen.Position); _guildForm = new GuildForm(_cScreen, new Vector2(100, 100)) { GuildInfo = UserInfo.GuildInfo, IsVisible = false }; _guildForm.JoinRequested += _guildForm_JoinRequested; _guildForm.LeaveRequested += _guildForm_LeaveRequested; _groupForm = new GroupForm(_cScreen, new Vector2(50, 350), new Vector2(150, 150)) { GroupInfo = UserInfo.GroupInfo }; Func <QuestID, bool> questStartReqs = x => UserInfo.HasStartQuestRequirements.HasRequirements(x) ?? false; Func <QuestID, bool> questFinishReqs = x => UserInfo.QuestInfo.ActiveQuests.Contains(x) && (UserInfo.HasFinishQuestRequirements.HasRequirements(x) ?? false); _availableQuestsForm = new AvailableQuestsForm(_cScreen, new Vector2(200), new Vector2(250, 350), questStartReqs, questFinishReqs); _availableQuestsForm.QuestAccepted += availableQuestsForm_QuestAccepted; _latencyLabel = new Label(_cScreen, new Vector2(_cScreen.ClientSize.X - 75, 5)) { Text = string.Format(_latencyString, 0), ForeColor = Color.White }; _skillCastProgressBar = new SkillCastProgressBar(_cScreen); var toolbar = new Toolbar(_cScreen, new Vector2(200, 200)); toolbar.ItemClicked += Toolbar_ItemClicked; var gameMenu = new GameMenuForm(_cScreen); gameMenu.ClickedLogOut += GameMenuClickedLogOut; _peerTradeForm = new PeerTradeForm(_cScreen, new Vector2(200)) { PeerTradeInfoHandler = Socket.PacketHandler.PeerTradeInfoHandler }; // Add the forms to the GUI settings manager (which also restores any existing settings) _guiStatePersister = new GUIStatePersister("Default"); // FUTURE: Allow changing of the profile _guiStatePersister.Add("InventoryForm", _inventoryForm); _guiStatePersister.Add("EquippedForm", _equippedForm); _guiStatePersister.Add("StatsForm", _statsForm); _guiStatePersister.Add("ChatForm", _chatForm); _guiStatePersister.Add("ToolbarForm", toolbar); _guiStatePersister.Add("GuildForm", _guildForm); _guiStatePersister.Add("StatusEffectsForm", _statusEffectsForm); _guiStatePersister.Add("SkillsForm", _skillsForm); _guiStatePersister.Add("QuickBarForm", _quickBarForm); _guiStatePersister.Add("PeerTradeForm", _peerTradeForm); // Set the focus to the screen container _cScreen.SetFocus(); }