static void Main(string[] args) { Map game1 = new Map(); game1.CreateGame(); game1.PrintMap(); game1.StartGame(); }
internal void Move(Map game) { while ((command = Console.ReadKey(true)).Key != ConsoleKey.Escape && game.gameOn == true) { game.PrintMap(); Console.WriteLine("Press escape to exit."); Console.WriteLine("Map size: " + game.mapSize); game.FindPlayer(); x = game.playerLocation[1]; y = game.playerLocation[0]; game.morko.Move(game); switch (command.Key) { case ConsoleKey.LeftArrow: if (y > 1) { y--; game.MovePlayer(x, y); } break; case ConsoleKey.UpArrow: if (x > 1) { x--; game.MovePlayer(x, y); } break; case ConsoleKey.RightArrow: if (y < game.mapY - 2) { y++; game.MovePlayer(x, y); } break; case ConsoleKey.DownArrow: if (x < game.mapX - 2) { x++; game.MovePlayer(x, y); } break; } game.FindMonster(); game.FindPlayer(); if (game.monsterLocation[1] == game.playerLocation[1]) { if(game.monsterLocation[0] - game.playerLocation[0] < 2 && game.monsterLocation[0] - game.playerLocation[0] > -1) { game.gameOn = false; game.gameOver = true; } else if(game.playerLocation[0] - game.monsterLocation[0] < 2 && game.playerLocation[0] - game.monsterLocation[0] > -1) { game.gameOn = false; game.gameOver = true; } } else if(game.monsterLocation[0] == game.playerLocation[0]) { if (game.monsterLocation[1] - game.playerLocation[1] < 2 && game.monsterLocation[1] - game.playerLocation[1] > -1) { game.gameOn = false; game.gameOver = true; } else if (game.playerLocation[1] - game.monsterLocation[1] < 2 && game.playerLocation[1] - game.monsterLocation[1] > -1) { game.gameOn = false; game.gameOver = true; } } } }