static void Main(string[] args) { Circle circle = new Circle(); circle.Name = "My Circle"; circle.Draw(); Square square = new Square(); square.Name = "My Square"; square.Draw(); //create a list collection for drawing objects List<DrawingObject> drawingObjects = new List<DrawingObject>(); //add objects to list drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); //loop collection and draw objects Console.WriteLine("Drawing objects in a list: "); foreach(DrawingObject drawingObject in drawingObjects) { drawingObject.Draw(); } Console.WriteLine("Press any key to continue..."); Console.ReadKey(); }
static void Main(string[] args) { // DrawingObject do = new DrawingObject(); Circle circle = new Circle(); circle.Name = "My circle"; circle.Draw(); Square square = new Square(); square.Name = "My Square"; square.Draw(); // Create a List collection for Drawing Objects List<DrawingObject> drawingObjects = new List<DrawingObject>(); //add few objects to collection drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Square()); drawingObjects.Add(new Square()); drawingObjects.Add(new Square()); drawingObjects.Add(new Square()); drawingObjects.Add(new Square()); // loop collection and draw objects Console.WriteLine("Drawing objects in a List: "); foreach(DrawingObject drawingObject in drawingObjects) { drawingObject.Draw(); } Console.ReadLine(); }
static void Main(string[] args) { Circle circle = new Circle(); circle.Name = "My Circle"; circle.Draw(); Square square = new Square(); square.Name = "My Square"; square.Draw(); //create list collections for Drawing Objects List<Drawing_object> drawingObjects = new List<Drawing_object>(); // add new object to collection drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); //loop collection and draw objects Console.WriteLine("Drawing objects in a List:"); foreach (Drawing_object drawingObject in drawingObjects) ; { circle.Draw(); } }
static void Main(string[] args) { //DrawingObject do = new DrawingObject(); Circle circle = new Circle(); circle.Name = "My Circle"; circle.Draw(); Square square = new Square(); square.Name = "My Square"; square.Draw(); //Create a list collection for Drawing Objects List<DrawingObject> drawingObjects = new List<DrawingObject>(); //Add new objects to collection drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Circle()); drawingObjects.Add(new Square()); drawingObjects.Add(new Square()); //Loop collection and draw objects Console.WriteLine("\nDrawing objects in a list:"); Console.ReadLine(); foreach(DrawingObject DrawingObject in drawingObjects) { DrawingObject.Draw(); } Console.WriteLine("Press any key to continue..."); Console.ReadLine(); }