//----------------------------------------------- public TRRunningState(TileRoll tr) { m_TR = tr; //m_Player = player; //---------- }
private void Start() { m_system = new AudioSystem(); m_system.init(SoundEngineType); XSingleton <InputManager> .CreateInstance(); #if UNITY_ANDROID && !UNITY_EDITOR m_system.SetPlatform(SystemInPlatform.Android); #else Debug.Log("Plat is PC"); m_system.SetPlatform(SystemInPlatform.PC); #endif m_system.load(path, maintrackIndex); //m_Player = new CameraPlayer(m_PlayerObj); //-------------------------------------- m_Roll = new TileRoll(); //m_Roll.m_RollRoot = m_RollRoot; //m_Roll.m_LocalOffset = m_LocalOffset; //InitData(); }
public TRStopState(TileRoll tr) { m_TR = tr; }
public void SetEntity(TileRoll tr) { m_RollEntity = tr; }