Esempio n. 1
0
        // Constructor
        public GamePage()
        {
            InitializeComponent();

            _game = XamlGame<GameMain>.Create("", XnaSurface);

            // Sample code to localize the ApplicationBar
            //BuildLocalizedApplicationBar();
        }
Esempio n. 2
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		static void Main()
		{
			using (GameMain Game = new GameMain())
			{
#if (WINDOWS)
				// String to hold any prerequisites error messages
				string prerequisitesErrorMessage = string.Empty;

				// If XNA 4.0 is not installed
				using (Microsoft.Win32.RegistryKey xnaKey = Microsoft.Win32.Registry.LocalMachine.OpenSubKey("Software\\Microsoft\\XNA\\Framework\\v4.0"))
				{
					if (xnaKey == null || (int)xnaKey.GetValue("Installed") != 1)
					{
						// Store the error message
						prerequisitesErrorMessage += "XNA 4.0 must be installed to run this program. You can download the XNA 4.0 Redistributable from http://www.microsoft.com/downloads/ \n\n";
					}
				}

				// If .NET 4 is not installed
				using (Microsoft.Win32.RegistryKey netKey4 = Microsoft.Win32.Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\NET Framework Setup\\NDP\\v4\\Client"))
				{
					bool net4NotInstalled = (netKey4 == null || (int)netKey4.GetValue("Install") != 1);
					if (net4NotInstalled)
					{
						// Store the error message
						prerequisitesErrorMessage += "The .NET Framework 4.0 or greater must be installed to run this program. You can download the .NET Framework from http://www.microsoft.com/downloads/ \n\n";
					}
				}

				// If not all of the prerequisites are installed
				if (!string.IsNullOrEmpty(prerequisitesErrorMessage))
				{
					// Add to the error message the option of trying to run the program anyways
					prerequisitesErrorMessage += "Do you want to try and run the program anyways, even though not all of the prerequisites are installed?";

					// Display the error message and exit
					if (System.Windows.Forms.MessageBox.Show(prerequisitesErrorMessage, "Prerequisites Not Installed", System.Windows.Forms.MessageBoxButtons.YesNo) == System.Windows.Forms.DialogResult.No)
					{
						return;
					}
				}

				// If we are in Release Mode
				if (GameMain.mbRELEASE_MODE)
				{
					try
					{
						Game.Run();     // Start the game
					}
					catch (Exception e)
					{
						// Display any error messages that occur
						System.Windows.Forms.MessageBox.Show(e.ToString(), "Unhandled Exception");
					}
				}
				// Else we are in debug mode, so allow Visual Studio to show us the error message
				else
				{
					Game.Run();
				}
#else
				Game.Run();
#endif
			}
		}
Esempio n. 3
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        public GuiDemo(GameMain game)
		{
			_game = game;
		}
Esempio n. 4
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        public override void Init(GameMain game)
		{
		}
Esempio n. 5
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 public GuiDemo(GameMain game)
 {
     _game = game;
 }
Esempio n. 6
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 public override void Init(GameMain game)
 {
 }
Esempio n. 7
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 public abstract void Init(GameMain game);