Esempio n. 1
0
 private void BombButton_Up(object sender, MouseEventArgs e)
 {
     if (m_isGameOver)
     {
         return;
     }
     System.Diagnostics.Debug.WriteLine(e.Button.ToString() + ",Up," + m_bombBtn.m_Pos.ToString());
     if (m_IsLeftDown && m_IsRightDown && e.Button == MouseButtons.Right)
     {
         m_isDown = false;
         if (m_bombBtn.m_nState <= 3)
         {
             SetRoundBtn(m_bombBtn, 1);
             if (m_bombBtn.m_nState != 3)
             {
                 m_bombBtn.SetState(2);
             }
         }
     }
     if (m_IsLeftDown && !m_IsRightDown && m_isDown)
     {
         if (m_bombBtn.m_nState < 3)
         {
             if (m_bombBtn.m_IsBoom)
             {
                 MessageBox.Show("Game Over,你踩到雷了!");
                 m_bombBtn.SetState(3);
                 //m_isGameOver = true;
             }
             else
             {
                 //开图算法 碰到数字即结束
                 OpenMap(m_bombBtn);
                 if (m_nRemain == m_nBomb)
                 {
                     MessageBox.Show("赢了!");
                 }
             }
         }
         //m_bombBtn.SetState(3);
     }
     if (!m_IsLeftDown && m_IsRightDown && e.Button == MouseButtons.Right)//右键单击
     {
         m_bombBtn.SetState(m_bombBtn.m_nState == 4?1:4);
     }
     if (e.Button == MouseButtons.Left)
     {
         m_IsLeftDown = false;
         m_isDown     = true;
         if (m_bombBtn.m_nState < 3)
         {
             m_bombBtn.SetState(1);
         }
     }
     if (e.Button == MouseButtons.Right)
     {
         m_IsRightDown = false;
     }
 }
Esempio n. 2
0
        private void OpenMap(BombButton btn)
        {
            if (btn.m_nState != 3)
            {
                m_nRemain--;
                if (btn.m_nBoomAmount == 0)
                {
                    btn.SetState(3);

                    int x = btn.m_Pos.X, y = btn.m_Pos.Y;
                    if ((x - 1) >= 0)//开左边
                    {
                        BombButton tmpBtnLeft = (BombButton)m_arrLattice[(x - 1) * m_nHight + y];
                        OpenMap(tmpBtnLeft);
                        if ((y - 1) >= 0)//左上
                        {
                            BombButton tmpBtnLeftUp = (BombButton)m_arrLattice[(x - 1) * m_nHight + (y - 1)];
                            OpenMap(tmpBtnLeftUp);
                        }
                        if ((y + 1) < m_nHight)//左下
                        {
                            BombButton tmpBtnLeftUp = (BombButton)m_arrLattice[(x - 1) * m_nHight + (y + 1)];
                            OpenMap(tmpBtnLeftUp);
                        }
                    }
                    if ((x + 1) < m_nWidth)//开右边
                    {
                        BombButton tmpBtnRight = (BombButton)m_arrLattice[(x + 1) * m_nHight + y];
                        OpenMap(tmpBtnRight);
                        if ((y - 1) >= 0)//右上
                        {
                            BombButton tmpBtnRightUp = (BombButton)m_arrLattice[(x + 1) * m_nHight + (y - 1)];
                            OpenMap(tmpBtnRightUp);
                        }
                        if ((y + 1) < m_nHight)//右下
                        {
                            BombButton tmpBtnRightUp = (BombButton)m_arrLattice[(x + 1) * m_nHight + (y + 1)];
                            OpenMap(tmpBtnRightUp);
                        }
                    }
                    if ((y - 1) >= 0)//开上边
                    {
                        BombButton tmpBtn = (BombButton)m_arrLattice[x * m_nHight + (y - 1)];
                        OpenMap(tmpBtn);
                    }
                    if ((y + 1) < m_nHight)//开下边
                    {
                        BombButton tmpBtn = (BombButton)m_arrLattice[x * m_nHight + (y + 1)];
                        OpenMap(tmpBtn);
                    }
                }
            }
            btn.SetState(3);
        }
Esempio n. 3
0
        private void SetRoundBtn(BombButton btn, int state)
        {
            //m_bombBtn.SetState(2);
            int i = m_bombBtn.m_Pos.X * m_nWidth + m_bombBtn.m_Pos.Y;

            for (int x = m_bombBtn.m_Pos.X - 1; x <= m_bombBtn.m_Pos.X + 1; x++)
            {
                for (int y = m_bombBtn.m_Pos.Y - 1; y <= m_bombBtn.m_Pos.Y + 1; y++)
                {
                    System.Diagnostics.Debug.WriteLine(m_bombBtn.m_Pos.X + "," + m_bombBtn.m_Pos.Y + "--" + x.ToString() + "," + y.ToString());
                    if (x < 0 || y < 0)
                    {
                        continue;
                    }
                    if (x > (m_nWidth - 1) || y > (m_nHight - 1))
                    {
                        continue;
                    }
                    int        sub          = ((x * m_nHight) + y);
                    BombButton tmpBtnAmount = (BombButton)m_arrLattice[sub];
                    if (tmpBtnAmount.m_nState <= 2)
                    {
                        tmpBtnAmount.SetState(state);
                    }
                }
            }
        }