Esempio n. 1
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 public static double CalcDistance(Point3D first, Point3D second)
 {
     return Math.Sqrt(
         (first.XCoord - second.XCoord) * (first.XCoord - second.XCoord) +
         (first.YCoord - second.YCoord) * (first.YCoord - second.YCoord) +
         (first.ZCoord - second.ZCoord) * (first.ZCoord - second.ZCoord));
 }
Esempio n. 2
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        public static Path LoadFromFile()
        {
            List<Point3D> paths = new List<Point3D>();
            using (StreamReader reader = new StreamReader(@"..\..\POINTSLIST.txt"))
            {
                string line = reader.ReadLine();

                while (line != null)
                {

                    try
                    {
                        Point3D point = new Point3D();
                        point = point.Parse(line);
                        paths.Add(point);
                    }
                catch(FormatException)
                    {
                        Console.WriteLine("3D point isn't in correct format!");
                    }
                    line = reader.ReadLine();
                }
            }
            return new Path(paths);
        }
Esempio n. 3
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 public static double CalculateDistance(Point3D a, Point3D b)
 {
     double d = Math.Sqrt(Math.Pow(a.X - b.X, 2) +
                Math.Pow(a.Y - b.Y, 2) +
                Math.Pow(a.Z - b.Z, 2));
     return d;
 }
 public static double CalculateDistance(Point3D firstPoint, Point3D secondPoint)
 {
     double deltaX = secondPoint.X - firstPoint.X;
     double deltaY = secondPoint.Y - firstPoint.Y;
     double deltaZ = secondPoint.Z - firstPoint.Z;
     double distance = Math.Sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ);
     return distance;
 }
Esempio n. 5
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 public static double CalculateDistance(Point3D p1, Point3D p2)
 {
     // 3 dimensional distance equation
     double distance = Math.Sqrt((p2.X - p1.X) * (p2.X - p1.X) +
                                 (p2.Y - p1.Y) * (p2.Y - p1.Y) +
                                 (p2.Z - p1.Z) * (p2.Z - p1.Z));
     return distance;
 }
Esempio n. 6
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 // Get point coordinates
 public static Point3D GetCoordinates(string text)
 {
     int indexOpenBracket = text.IndexOf('(');
     int indexCloseBracket = text.IndexOf(')');
     string coord = text.Substring(indexOpenBracket + 1, indexCloseBracket - indexOpenBracket - 1);
     int firstIndexComma = coord.IndexOf(',');
     double xCoord = double.Parse(coord.Substring(0, firstIndexComma));
     int secondIndexComma = coord.IndexOf(',', firstIndexComma + 1);
     double yCoord = double.Parse((coord.Substring(firstIndexComma + 1, secondIndexComma - firstIndexComma - 1)).Trim());
     double zCoord = double.Parse((coord.Substring(secondIndexComma + 1)).Trim());
     Point3D point = new Point3D(xCoord, yCoord, zCoord);
     return point;
 }
Esempio n. 7
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        static void Main()
        {
            Point3D p1 = new Point3D(2, 3.5, 6);
            Point3D p2 = new Point3D(2.1, 4, 41);
            Point3D p3 = new Point3D(0, 8.8, -5);

            Console.WriteLine("The center of the coordinate system {0}", Point3D.O.ToString());
            Console.WriteLine("A point {0}", p3.ToString());
            Console.WriteLine("The distance between points p1 {0} and p2 {1} is: {2:F2}",
                p1.ToString(), p2.ToString(), Distance.CalculateDistance(p1, p2));

            Path path = new Path();
            path.AddPoint(p1);
            path.AddPoint(p2);
            path.AddPoint(p3);
            Console.WriteLine("A path from 3 points: {0}", path.ToString());
            Console.Write("Loaded point from file:");
            PathStorage.LoadPath(@"..\..\points.txt");
            Console.WriteLine("Points p1,p2,p3 are saved in file.");
            PathStorage.SavePath(path);
        }
Esempio n. 8
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        private static void Main()
        {
            // Point test
            Point3D nuevo = Point3D.ZeroPoint;
            var far = new Point3D(2.56, 3.8, 5.98);
            Console.WriteLine("first point - {0}\nsecond point - {1}", nuevo, far);
            var distance = DistanceCalc.CalcDistance(nuevo, far);
            Console.WriteLine("distance {0:F}", distance);

            // Path test
            var path = new Path(nuevo, far);
            for (int count = 0; count < 10; count++)
            {
                path.AddPoint(new Point3D(rng.Next(10), rng.Next(10), rng.Next(10)));
            }

            Console.WriteLine(path);
            PathStorage.SavePath(path);
            path = new Path();
            path = PathStorage.LoadPath();
            Console.WriteLine(path);
        }
        public static void LoadPath(string pathDir)
        {
            StreamReader reader = new StreamReader(pathDir);
            Path paths = new Path();

            using (reader)
            {
                string line = reader.ReadLine();
                while (line != null)
                {
                    double[] arr = line
                                   .Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries)
                                   .Select(double.Parse)
                                   .ToArray();
                    Point3D point = new Point3D(arr[0], arr[1], arr[2]);
                    paths.AddPoint(point);
                    line = reader.ReadLine();
                }

                Console.WriteLine(paths.ToString());
            }
        }
Esempio n. 10
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 public void AddPoints(Point3D newPoint)
 {
     this.points.Add(newPoint);
 }
 public static double Distance(Point3D p1, Point3D p2)
 {
     return Math.Sqrt(Math.Pow(p1.X - p2.X,2)
         + Math.Pow(p1.Y - p2.Y, 2) + Math.Pow(p1.Z - p2.Z, 2));
 }
Esempio n. 12
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 public void AddPoint(Point3D point)
 {
     this.paths.Add(point);
 }
Esempio n. 13
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 public void AddPoint(Point3D p)
 {
     sequenceOfPoints.Add(p);
 }
Esempio n. 14
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 static Point3D()
 {
     Point3D.o = new Point3D(0, 0, 0);
 }
        static void Main(string[] args)
        {
            /*
             11. Version attribute

                Create a [Version] attribute that can be applied to structures, classes, interfaces, enumerations and methods and holds a version in the format major.minor (e.g. 2.11).
                Apply the version attribute to a sample class and display its version at runtime.

            */
            Type type = typeof(TestHomework);
            object[] vers = type.GetCustomAttributes(false);
            foreach(VersionAttribute version in vers)
            {
                Console.WriteLine("The version is [{0}.{1}]",
                    version.Version, version.SubVersion);
            }

            /*
             1. Structure

                Create a structure Point3D to hold a 3D-coordinate {X, Y, Z} in the Euclidian 3D space.
                Implement the ToString() to enable printing a 3D point.

            */
            Console.WriteLine(new String('-', 73));
            Console.WriteLine();
            Point3D point1 = new Point3D(3, 4, 5);
            Console.WriteLine("Point: " + point1);

            /*
              2. Static read-only field

                Add a private static read-only field to hold the start of the coordinate system – the point O{0, 0, 0}.
                Add a static property to return the point O.

            */
            Console.WriteLine(new String('-', 73));
            Console.WriteLine("Center O : " + Point3D.O);

            /*
             3. Static class

                Write a static class with a static method to calculate the distance between two points in the 3D space.

            */
            Console.WriteLine(new String('-', 73));
            Point3D point2 = new Point3D(5, 4, 3);
            Console.WriteLine("Distance between two points {0} and {1} is {2:F3}",point1, point2,  DistanceBetweenPoints.Distance(point1, point2) );

            /*
             4. Path

                Create a class Path to hold a sequence of points in the 3D space.
                Create a static class PathStorage with static methods to save and load paths from a text file.
                Use a file format of your choice.

            */
            Console.WriteLine(new String('-', 73));
            List<Point3D> path = PathStorage.Load(@"..\..\fileWithPoints_test.txt");
            Console.WriteLine("Path with poinst loaded from a .txt file :");
            foreach(Point3D p in path)
            {
                Console.WriteLine(p);
            }
            PathStorage.Save(@"..\..\TestSavePath.txt", path);
            Console.WriteLine("Those points were saved to ' " + @"..\..\TestSavePath.txt" + " ' ");

            /*
             5. Generic class

                Write a generic class GenericList<T> that keeps a list of elements of some parametric type T.
                Keep the elements of the list in an array with fixed capacity which is given as parameter in the class constructor.
                Implement methods for adding element, accessing element by index, removing element by index, inserting element at given position, clearing the list, finding element by its value and ToString().
                Check all input parameters to avoid accessing elements at invalid positions.

            */
            Console.WriteLine(new String('-', 73));

            Console.WriteLine("Creating Generic list");
            GenericList<int> genericListInt = new GenericList<int>(3);
            genericListInt.Add(1);
            genericListInt.Add(2);
            genericListInt.Add(3);
            Console.WriteLine("Added to list : " + genericListInt);
            Console.WriteLine("Element on index [1] is : " + genericListInt[1]);
            genericListInt.RemoveAt(1);
            Console.WriteLine("Removed element on index [1], list is : " + genericListInt);
            genericListInt.InsertAt(1, 100);
            Console.Write("Inserted element '{0}' ot position {1}. ", genericListInt[1], 1);
            Console.WriteLine("List is: " + genericListInt);

            /*
             6. Auto-grow

                Implement auto-grow functionality: when the internal array is full, create a new array of double size and move all elements to it.

            */
            Console.WriteLine(new String('-', 73));
            Console.WriteLine("Before adding elements list is {0} and has capacity: {1}",
                genericListInt, genericListInt.Capacity);
            genericListInt.Add(101);
            genericListInt.Add(102);
            genericListInt.Add(103);
            genericListInt.Add(104);
            Console.WriteLine("After adding a few elements the list is {0} \nand it's capacity is : {1}",
                genericListInt, genericListInt.Capacity);

            /*
             7. Min and Max

                Create generic methods Min<T>() and Max<T>() for finding the minimal and maximal element in the GenericList<T>.
                You may need to add a generic constraints for the type T.

            */
            Console.WriteLine(new String('-', 73));
            Console.WriteLine("Minimal element is: {0} ", genericListInt.Min());
            Console.WriteLine("Maximal element is: {0} ", genericListInt.Max());
            Console.WriteLine("List before clear: \n" + genericListInt);
            genericListInt.Clear();
            Console.WriteLine("List after clear: \n" + genericListInt + "  it's empty :( ");
            /*
              8. Matrix

                Define a class Matrix<T> to hold a matrix of numbers (e.g. integers, floats, decimals).

              9. Matrix indexer

                Implement an indexer this[row, col] to access the inner matrix cells.

             10. Matrix operations

                Implement the operators + and - (addition and subtraction of matrices of the same size) and * for matrix multiplication.
                Throw an exception when the operation cannot be performed.
                Implement the true operator (check for non-zero elements).

            */

            Console.WriteLine(new String('-', 73));
            Matrix<int> matr1 = new Matrix<int>(3, 2);
            matr1[0, 0] = 1;
            matr1[0, 1] = 1;
            matr1[1, 0] = 1;
            matr1[1, 1] = 1;
            matr1[2, 0] = 1;
            matr1[2, 1] = 1;
            Console.WriteLine("Matrix1 is : \n" + matr1);
            Matrix<int> matr2 = new Matrix<int>(3, 2);
            matr2[0, 0] = 2;
            matr2[0, 1] = 2;
            matr2[1, 0] = 2;
            matr2[1, 1] = 2;
            matr2[2, 0] = 2;
            matr2[2, 1] = 2;
            Console.WriteLine("Matrix2 is : \n" + matr2);
            Console.WriteLine("Matrix1 + Matrix2 : \n" + (matr1 + matr2));
            Console.WriteLine("Matrix1 - Matrix2 : \n" + (matr1 - matr2));

            Matrix<int> multMatr = new Matrix<int>(2, 5);
            multMatr[0, 0] = 0;
            multMatr[0, 1] = 0;
            multMatr[0, 2] = 0;
            multMatr[0, 3] = 0;
            multMatr[0, 4] = 0;
            multMatr[1, 0] = 0;
            multMatr[1, 1] = 0;
            multMatr[1, 2] = 0;
            multMatr[1, 3] = 0;
            multMatr[1, 4] = 0;
            Console.WriteLine("Matrix 3 : \n" + multMatr);
            Console.WriteLine("Matrix1 * Matrix3 : ");
            Console.WriteLine(matr1 * multMatr);
            if(matr1 * multMatr)
            {
                Console.WriteLine("The matrix: \n" + (matr1 * multMatr));
                Console.WriteLine("DOES NOT CONTAIN ZERO");
            }
            else
            {
                Console.WriteLine("The matrix: \n" + (matr1 * multMatr));
                Console.WriteLine("CONTAINS ZERO");
            }
        }
Esempio n. 16
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 public void AddPoint(Point3D point)
 {
     this.trail.Add(point);
 }
Esempio n. 17
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 public void AddPoint(Point3D point)
 {
     this.Points.Add(point);
 }