Esempio n. 1
0
        public Bloom(GraphicsDevice graphicsDevice, ContentManager content, FullScreenDraw fullScreen)
        {
            this.graphics    = graphicsDevice;
            this.content     = content;
            this.fullScreen  = fullScreen;
            this.spriteBatch = new SpriteBatch(graphicsDevice);

            gaussianBlurEffect = content.Load <Effect>("GaussianBlur");
            bloomFilter        = content.Load <Effect>("BloomFilter");
        }
        public Downscaler(GraphicsDevice graphics, ContentManager content, GBuffer targets, FullScreenDraw fullScreen)
        {
            this.graphics   = graphics;
            this.targets    = targets;
            this.fullScreen = fullScreen;

            this.downscale = content.Load <Effect>("Downscale");

            Rebuild();
        }
Esempio n. 3
0
        public Averager(GraphicsDevice graphics, ContentManager content, FullScreenDraw fullScreen)
        {
            this.graphics   = graphics;
            this.fullScreen = fullScreen;
            this.effect     = content.Load <Effect>("Stats");

            p_Source    = effect.Parameters["Source"];
            p_a_weight  = effect.Parameters["A_Weight"];
            p_b_weight  = effect.Parameters["B_Weight"];
            p_a_texture = effect.Parameters["A_Texture"];
            p_b_texture = effect.Parameters["B_Texture"];
        }
        public DeferredRenderer(GraphicsDevice graphics, ContentManager content, GBufferInitParams p)
        {
            this.graphics = graphics;
            this.content  = content;
            fullScreen    = new FullScreenDraw(graphics);

            fillEffect       = new FillGBufferEffect(content.Load <Effect>("FillGBuffer"));
            backgroundEffect = new BackgroundEffect(content.Load <Effect>("Background"));
            postEffect       = content.Load <Effect>("PostProcess");
            clearEffect      = content.Load <Effect>("Clear");

            targets = new GBuffer(graphics, p);

            lighting   = new LightingStep(graphics, content, targets, fullScreen);
            downscaler = new Downscaler(graphics, content, targets, fullScreen);
            bloom      = new Bloom(graphics, content, fullScreen);

            luminanceAverager = new Averager(graphics, content, fullScreen);

            drawStep.GraphicsDevice = graphics;
        }