/// <summary> /// draws the enemies /// </summary> /// <param name="sb"></param> public static void Draw(SpriteBatch sb) { foreach (Enemy Enemy in Enemies) { Enemy.Draw(sb); } }
/// <summary> /// draws the enemies /// </summary> /// <param name="sb"></param> public static void Draw(SpriteBatch sb) { foreach (Enemy Enemy in Enemies) { if (Enemy.EnemyType != "Helicopter") { Enemy.Draw(sb); } } foreach (Enemy Enemy in Enemies) { if (Enemy.EnemyType == "Helicopter") { Enemy.Draw(sb); } } }