Esempio n. 1
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 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch  = new SpriteBatch(GraphicsDevice);
     viewportRect = new Rectangle(0, 0,
                                  GraphicsDevice.Viewport.Width,
                                  GraphicsDevice.Viewport.Height);
     currentState.LoadContent();
 }
Esempio n. 2
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 public void changeState(gameState state)
 {
     currentState = state;
     currentState.LoadContent();
 }
Esempio n. 3
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 public void changeState(gameState state)
 {
     currentState = state;
     currentState.LoadContent();
 }