/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); viewportRect = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); currentState.LoadContent(); }
public void changeState(gameState state) { currentState = state; currentState.LoadContent(); }
public void changeState(gameState state) { currentState = state; currentState.LoadContent(); }