// // Construtor que define qual é o valor da variável _weapon. public WeaponDecorator(Weapons weapon) { this._weapon = weapon; }
// // Construtor de RuneDurability. Aqui é definido os valores do upgrade. public RuneDurability(Weapons weapon, int addurability, string addname) : base(weapon) { this.AddDurability = addurability; this.AddName = addname; }