static void Main(string[] args) { Deck deck1 = new Deck(); /* Read The Initalized Cards */ foreach (var card in deck1.TupCards) { Console.Write("drew {0} of {1}\n", Card.GetCardValue(card.Item1), Card.GetCardSuit(card.Item2)); } /* Shuffle Cards */ Console.Write("\n\nShuffle The Deck\n\n"); deck1.Shuffle(); /* Read Shuffled Cards */ foreach (var card in deck1.TupCards) { Console.Write("drew {0} of {1}\n", Card.GetCardValue(card.Item1), Card.GetCardSuit(card.Item2)); } /* Sort Them Again */ Console.Write("\n\nSort The Deck\n\n"); deck1.Sort(); foreach (var card in deck1.TupCards) { Console.Write("drew {0} of {1}\n", Card.GetCardValue(card.Item1), Card.GetCardSuit(card.Item2)); } Console.ReadLine(); }
public void OneDeck_InitializeThenShuffleThenSort_NoDuplicates() { Deck testdeck = new Deck(); testdeck.InitializeFullDeck(); testdeck.Shuffle(); testdeck.Sort(); Assert.AreEqual(testdeck.AreCardsUnique(), true); }
public void TwoDecks_SortADeckAndCompareToSortedDeck() { Deck testdeck = new Deck(); testdeck.Shuffle(); testdeck.Sort(); var my = testdeck.TupCards.ToArray(); var my2 = SortedTestDeck.Instance.Cards.ToArray(); CollectionAssert.AreEqual(my, my2); }
private void ResetDeck(int deckNumber) { if (deckNumber == 1) { int numberOfCards = random.Next(1, 11); deckNo1 = new Deck(new Card[] { }); for (int i = 0; i < numberOfCards; i++) { deckNo1.Add(new Card((Suits)random.Next(4), (Values)random.Next(1, 14))); } deckNo1.Sort(); } else if (deckNumber == 2) { deckNo2 = new Deck(); } }
private void ResetDeck(int deckNumber) { // Esvazia e reinicializa o deck (1 com 10 ou 2 com 52 cartas) if (deckNumber == 1) { int numberOfCards = _random.Next(1, 11); _deck1 = new Deck(Array.Empty <Card>()); for (int i = 0; i < numberOfCards; i++) { _deck1.Add(new Card((Card.Suits)_random.Next(4), (Card.Values)_random.Next(1, 14))); } _deck1.Sort(); } else { _deck2 = new Deck(); } }
static void CardDeck() { // TODO: Declare a Deck to work with Deck deck = new Deck(); // Create the menu loop bool keepGoing = true; while (keepGoing) { Console.Clear(); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("What do you want to do? "); Console.WriteLine("1. Create a new deck of cards"); Console.WriteLine("2. Shuffle cards"); Console.WriteLine("3. Deal Cards"); Console.WriteLine("Q. Quit"); string input = Console.ReadLine().ToLower(); if (input.Length > 0) { input = input.Substring(0, 1); } switch (input) { case "q": keepGoing = false; continue; case "1": // Create a new deck of cards deck = new Deck(); break; case "2": // Shuffle the deck deck.Shuffle(); break; case "3": // Deal cards from the deck DealCards(deck); break; // Hidden menu items for Sorting case "4": deck.Sort(Deck.SortBy.ValueThenSuit); break; case "5": deck.Sort(Deck.SortBy.ValueAceHigh); break; case "6": deck.Sort(Deck.SortBy.SuitThenValue); break; case "7": deck.Sort(Deck.SortBy.CardName); break; default: continue; } // Wait for user to press enter and clear screen. Console.ReadLine(); } }
public void TwoDeck_ShuffleOneSortOther_BothHaveKeptState() { Deck testdeck = new Deck(); Deck testdeck2 = new Deck(); testdeck.InitializeFullDeck(); testdeck2.InitializeFullDeck(); testdeck.Shuffle(); testdeck.Sort(); testdeck2.Shuffle(); Assert.AreEqual(testdeck.IsSorted(), true); Assert.AreEqual(testdeck2.IsSorted(), false); }
public void OneDeck_ShuffledThenSorted_WillBeSorted() { Deck testdeck = new Deck(); testdeck.InitializeFullDeck(); testdeck.Shuffle(); testdeck.Sort(); Assert.AreEqual(testdeck.IsSorted(), true); }
static void Main(string[] args) { Deck deck1 = new Deck(); int k; for (int i = 0; i < 2; i++) { for (int j = 1; j < (6 + 1); j++) { deck1.Cards.Add(new Card { cardsuit = i, cardvalue = j }); } } if (deck1.IsSorted()) { Console.WriteLine("\nYes the incomplete Deck is Sorted\n"); } for (Card tmpcard = deck1.DealCard(); tmpcard != null; tmpcard = deck1.DealCard()) { Console.Write("drew: a(n) {0}\n", Card.GetCardName(tmpcard)); } Console.WriteLine("\n\nLet's Shuffle The Deck!\n\n"); deck1.Shuffle(); for (Card tmpcard = deck1.DealCard(); tmpcard != null; tmpcard = deck1.DealCard()) { Console.Write("drew: a(n) {0}\n", Card.GetCardName(tmpcard)); } Console.WriteLine("\nLet's Initialize a full deck\n"); deck1.InitializeFullDeck(); bool tmp = deck1.AreCardsUnique(); if (tmp && deck1.Cards.Count() == 52) { Console.WriteLine("We have 52 card and no duplicates - we have an official set!\n\n"); } for (Card tmpcard = deck1.DealCard(); tmpcard != null; tmpcard = deck1.DealCard()) { Console.Write("drew: a(n) {0}\n", Card.GetCardName(tmpcard)); } Console.WriteLine("\n\nLet's Shuffle The Deck!\n\n"); deck1.Shuffle(); if (!deck1.IsSorted()) { Console.WriteLine("\nThe Deck is not Sorted\n"); } k = 1; foreach (var card in deck1.Cards) { Console.WriteLine("({0}) drew a {1}", k++, Card.GetCardName(card)); } Console.WriteLine("\n\nLet's Sort The Deck!\n\n"); deck1.Sort(); if (deck1.IsSorted()) { Console.WriteLine("\nYes the Deck is Sorted\n"); } k = 1; foreach (var card in deck1.Cards) { Console.WriteLine("({0}) drew a(n) {1}", k++, Card.GetCardName(card)); } Console.ReadLine(); }
static void Main(string[] args) { Deck deck1 = new Deck(); int k; for (int i = 0; i < 2; i++) { for (int j = 1; j< (6 + 1); j++) { deck1.Cards.Add(new Card { cardsuit = i, cardvalue = j }); } } if (deck1.IsSorted()) { Console.WriteLine("\nYes the incomplete Deck is Sorted\n"); } for (Card tmpcard = deck1.DealCard(); tmpcard != null; tmpcard = deck1.DealCard()) { Console.Write("drew: a(n) {0}\n", Card.GetCardName(tmpcard)); } Console.WriteLine("\n\nLet's Shuffle The Deck!\n\n"); deck1.Shuffle(); for (Card tmpcard = deck1.DealCard(); tmpcard != null; tmpcard = deck1.DealCard()) { Console.Write("drew: a(n) {0}\n", Card.GetCardName(tmpcard)); } Console.WriteLine("\nLet's Initialize a full deck\n"); deck1.InitializeFullDeck(); bool tmp = deck1.AreCardsUnique(); if (tmp && deck1.Cards.Count() == 52) Console.WriteLine("We have 52 card and no duplicates - we have an official set!\n\n"); for (Card tmpcard = deck1.DealCard(); tmpcard != null; tmpcard = deck1.DealCard()) { Console.Write("drew: a(n) {0}\n", Card.GetCardName(tmpcard)); } Console.WriteLine("\n\nLet's Shuffle The Deck!\n\n"); deck1.Shuffle(); if (!deck1.IsSorted()) { Console.WriteLine("\nThe Deck is not Sorted\n"); } k = 1; foreach (var card in deck1.Cards) Console.WriteLine("({0}) drew a {1}", k++, Card.GetCardName(card)); Console.WriteLine("\n\nLet's Sort The Deck!\n\n"); deck1.Sort(); if (deck1.IsSorted()) { Console.WriteLine("\nYes the Deck is Sorted\n"); } k = 1; foreach (var card in deck1.Cards) Console.WriteLine("({0}) drew a(n) {1}", k++, Card.GetCardName(card)); Console.ReadLine(); }