void Start() { NextBtn.SetActive(false); ReturnBtn.SetActive(false); _pagePools = new List <NormalPage>(); foreach (Transform trans in transform) { trans.gameObject.SetActive(false); NormalPage page = trans.GetComponent <NormalPage>(); _pagePools.Add(page); } Debug.Log(_pagePools.Count); }
private void Awake() { m_instance = this; m_lastPage = null; }
public void ShowPage() { _pagePools[m_currentPageNum].ShowPage(); m_lastPage = _pagePools[m_currentPageNum]; }