Esempio n. 1
0
 private void ProcessData(byte data)
 {
     if (_state == DebuggerState.NotConnected)
     {
         DettectDebugRequest(data);
         if (_state != DebuggerState.NotConnected)
         {
             Trace.WriteLine(
                 $"Debugger Attached Version = {DebugVersion}, Signature = 0x{DeviceSignature:X8}, Caps = {Caps}");
             InDebug = true;
             Task.Run(() => { DebuggerAttached?.Invoke(); });
         }
     }
     else
     {
         if (_currentCommand != null)
         {
             _currentCommandBuffer[_currentCommandReceiveIdx++] = data;
             if (_currentCommandReceiveIdx != _currentCommand.Command.ResponseSize)
             {
                 return;
             }
             Trace.WriteLine("Debugger Server - DONE Command " + _currentCommand.Command);
             _currentCommand.TCS.SetResult(_currentCommandBuffer);
             _currentCommand = null;
         }
         else
         {
             //Trace.WriteLine($"Debugger Server - Unknown Data 0x{data:X2} - `{Convert.ToChar(data)}`");
             UnknownData?.Invoke(data);
         }
     }
 }
Esempio n. 2
0
        private void _commandsWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            while (!_commandsWorker.CancellationPending)
            {
                DebugCommandWrapper tempCommand = null;
                if (_currentCommand == null && _commands.TryDequeue(out tempCommand))
                {
                    // Carefully when changing this,
                    //  We have the receive task that is running async
                    if (tempCommand.Command.ResponseSize == 0)
                    {
                        Trace.WriteLine("Debugger Server - Send Command " + tempCommand.Command);
                        _transport.Write(tempCommand.Command.CommandBuffer);
                        tempCommand.TCS.SetResult(_emptyCommandResponse);
                        continue; // Try the next command, do not wait
                    }

                    _currentCommandBuffer     = new byte[tempCommand.Command.ResponseSize];
                    _currentCommandReceiveIdx = 0;
                    _currentCommand           = tempCommand;
                    Trace.WriteLine("Debugger Server - Send Command " + tempCommand.Command);
                    _transport.Write(_currentCommand.Command.CommandBuffer);
                }

                // Delay a bit so we don't block the CPU
                Thread.Sleep(10);
            }
        }
Esempio n. 3
0
        public Task <byte[]> AddCommand(IDebugCommand cmd)
        {
            if (_state == DebuggerState.NotConnected || _state == DebuggerState.Stopping)
            {
                return(Task.FromResult <byte[]>(null));
            }

            var wrapper = new DebugCommandWrapper(cmd);

            _commands.Enqueue(wrapper);
            return(wrapper.TCS.Task);
        }
Esempio n. 4
0
        private void ExecuteCommandWithClearState(IDebugCommand command)
        {
            InDebug = false;
            _state  = DebuggerState.NotConnected;
            // Notify anyone interested
            DebuggerDetached?.Invoke();
            Trace.WriteLine("Debugger Server - Execute Command with Clear " + command);
            // Clear the commands buffer
            DebugCommandWrapper cmd;

            while (_commands.TryDequeue(out cmd))
            {
                cmd.TCS.SetResult(_emptyCommandResponse);
            }
            // Clear the current command
            _currentCommand           = null;
            _currentCommandBuffer     = null;
            _currentCommandReceiveIdx = 0;
            _transport.Write(command.CommandBuffer);
        }