public static void Update() { if (statePanel == null) { return; } if (DebugMod.GM.IsNonGameplayScene()) { if (statePanel.active) { statePanel.SetActive(false, true); } return; } if (DebugMod.settings.SaveStatePanelVisible && !statePanel.active) { statePanel.SetActive(true, false); } else if (!DebugMod.settings.SaveStatePanelVisible && statePanel.active) { statePanel.SetActive(false, true); } if (statePanel.active) { statePanel.GetText("currentmode").UpdateText(SaveStateManager.currentStateOperation); for (int i = 0; i < SaveStateManager.maxSaveStates; i++) { statePanel.GetText(i.ToString()).UpdateText("open"); } foreach (KeyValuePair <int, string[]> entry in SaveStateManager.GetSaveStatesInfo()) { statePanel.GetText(entry.Key.ToString()).UpdateText(string.Format("{0} - {1}", entry.Value[0], entry.Value[1])); } } }
public static void Update() { if (altPanel == null) { return; } if (DebugMod.GM.IsNonGameplayScene()) { if (altPanel.active) { altPanel.SetActive(false, true); } return; } // Not intended min/full info panel logic, but should show the two panels one at a time if (DebugMod.settings.MinInfoPanelVisible && !altPanel.active) { altPanel.SetActive(true, false); } else if (!DebugMod.settings.MinInfoPanelVisible && altPanel.active) { altPanel.SetActive(false, true); } if (altPanel.active) { PlayerData.instance.CountGameCompletion(); altPanel.GetText("Vel").UpdateText(HeroController.instance.current_velocity.ToString()); altPanel.GetText("Pos").UpdateText(GetHeroPos()); altPanel.GetText("MP").UpdateText((PlayerData.instance.MPCharge + PlayerData.instance.MPReserve).ToString()); altPanel.GetText("NailDmg").UpdateText(DebugMod.RefKnightSlash.FsmVariables.GetFsmInt("damageDealt").Value + " (Flat " + PlayerData.instance.nailDamage + ", x" + DebugMod.RefKnightSlash.FsmVariables.GetFsmFloat("Multiplier").Value + ")"); altPanel.GetText("CanCdash").UpdateText(GetStringForBool(HeroController.instance.CanSuperDash())); altPanel.GetText("Completion").UpdateText(PlayerData.instance.completionPercentage.ToString() + "%"); altPanel.GetText("Grubs").UpdateText(PlayerData.instance.grubsCollected + " / 46"); altPanel.GetText("Scene Name").UpdateText(DebugMod.GetSceneName()); if (SaveStateManager.quickState.IsSet()) { //string[] temp = ; //altPanel.GetText("Current SaveState").UpdateText(string.Format("{0}\n{1}", temp[2], temp[1])); altPanel.GetText("Current SaveState").UpdateText(SaveStateManager.quickState.GetSaveStateID()); } else { altPanel.GetText("Current SaveState").UpdateText("No savestate"); } string slotSet = SaveStateManager.GetCurrentSlot().ToString(); if (slotSet == "-1") { slotSet = "unset"; } //altPanel.GetText("Autoslot").UpdateText(string.Format("{0}", // GetStringForBool(SaveStateManager.GetAutoSlot()))); altPanel.GetText("Current slot").UpdateText(string.Format("{0}", slotSet)); altPanel.GetText("Hardfall").UpdateText(GetStringForBool(HeroController.instance.cState.willHardLand)); } }