Esempio n. 1
0
        public override void Draw( GameTime gameTime )
        {
            sampleFrames++;

              SpriteBatch spriteBatch = debugManager.SpriteBatch;
              SpriteFont font = debugManager.DebugFont;

              Vector2 size = font.MeasureString( "X" );
              Rectangle rc =
              new Rectangle( 0, 0, (int)( size.X * 14f ), (int)( size.Y * 1.3f ) );

              Layout layout = new Layout( spriteBatch.GraphicsDevice.Viewport );
              rc = layout.Place( rc, 0.01f, 0.01f, Alignment.TopLeft );

              size = font.MeasureString( stringBuilder );
              layout.ClientArea = rc;
              Vector2 pos = layout.Place( size, 0, 0.1f, Alignment.Center );

              spriteBatch.Begin();
              spriteBatch.Draw( debugManager.WhiteTexture, rc, new Color( 0, 0, 0, 128 ) );
              spriteBatch.DrawString( font, stringBuilder, pos, Color.White );
              spriteBatch.End();

              base.Draw( gameTime );
        }
Esempio n. 2
0
        protected override void LoadContent()
        {
            Width = (int)( GraphicsDevice.Viewport.Width * 0.8f );

              Layout layout = new Layout( GraphicsDevice.Viewport );
              position = layout.Place( new Vector2( Width, BarHeight ),
                                              0, 0.01f, Alignment.BottomCenter );

              base.LoadContent();
        }