/// <summary>
        /// Groups the given items (adds quantities), in the inventory and backpack seperately
        /// </summary>
        /// <param name="items">The items to group.</param>
        /// <returns>The grouped list.</returns>
        private LinkedList <BlissHiveLogItem> Group(LinkedList <BlissHiveLogItem> items)
        {
            for (int i = 0; i < items.Count; i++)
            {
                BlissHiveLogItem item = items.ElementAt(i);
                for (int j = 0; j < items.Count; j++)
                {
                    if (i == j)
                    {
                        continue;
                    }
                    BlissHiveLogItem otherItem = items.ElementAt(j);

                    if (item.location != otherItem.location)
                    {
                        continue;
                    }

                    if (item.key == otherItem.key)
                    {
                        items.Remove(otherItem);
                        item.quantity += otherItem.quantity;
                        i--;
                        j--;
                        // Continue, re-search the entire backpack for more duplicates
                        // of the same item
                        break;
                    }
                }
            }


            return(items);
        }
Esempio n. 2
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        /// <summary>
        /// Clones this object.
        /// </summary>
        /// <returns></returns>
        public BlissHiveLogItem Clone()
        {
            BlissHiveLogItem item = new BlissHiveLogItem(this.key, this.location, this.quantity);

            item.description = this.description;
            return(item);
        }
        /// <summary>
        /// Merges the inventory and backpack to the inventory, and gets the list
        /// </summary>
        /// <returns></returns>
        public LinkedList <BlissHiveLogItem> GetMergedItemList()
        {
            LinkedList <BlissHiveLogItem> result = new LinkedList <BlissHiveLogItem>();

            foreach (BlissHiveLogItem item in this.items)
            {
                // All items are in the inventory now for easing calculation-+
                BlissHiveLogItem newItem = item.Clone();
                newItem.location = BlissHiveLogItem.Location.Inventory;
                result.AddLast(newItem);
            }

            return(this.Group(result));
        }
 public BlissHiveLogActivityItem(int quantity, BlissHiveLogItem item, String timestamp)
 {
     this.quantity  = quantity;
     this.item      = item;
     this.timestamp = timestamp;
 }