void OnCollisionEnter(Collision collision) { RigidPaperAirplane rigidPencil = collision.gameObject.GetComponent <RigidPaperAirplane>(); if (rigidPencil == null) { return; } if (!started) { started = true; timerEnd = Time.realtimeSinceStartup + 60.0f; prevTime = 0; score = 0; } }
void OnCollisionEnter(Collision collision) { RigidPaperAirplane rigidPencil = collision.gameObject.GetComponent <RigidPaperAirplane>(); if (rigidPencil == null) { return; } if (!rigidPencil.isSpinning && rigidPencil.type == type) { Destroy(collision.gameObject); isPopping = true; } else { rigidPencil.Spin(); } }