Esempio n. 1
0
        /// <override></override>
        public override Shape Clone()
        {
            Shape result = new RegularPolygoneBase(Type, this.Template);

            result.CopyFrom(this);
            return(result);
        }
Esempio n. 2
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        private IEnumerable <ControlPointId> GetRegularPolygonAnchorPoints(RegularPolygoneBase polygonShape, Rectangle ownerBounds)
        {
            if (polygonShape == null)
            {
                throw new ArgumentNullException("polygonShape");
            }
            // (Re)store the shape position and one resize point (sufficient for defining the radius)
            yield return(ControlPointId.Reference);

            // Calculate the point that is closest to the ownerBounds
            ControlPointId id = ControlPointId.None;
            int            radius;
            Point          dstA = Point.Empty, dstB = Point.Empty;

            if (ownerBounds.Width < ownerBounds.Height)
            {
                radius = ownerBounds.Width / 2;
                dstA.Offset(ownerBounds.Left, polygonShape.Y);
                dstB.Offset(ownerBounds.Right, polygonShape.Y);
            }
            else
            {
                radius = ownerBounds.Height / 2;
                dstA.Offset(polygonShape.X, ownerBounds.Top);
                dstB.Offset(polygonShape.X, ownerBounds.Bottom);
            }
            float lowestDistance = int.MaxValue;
            float angle          = 360f / polygonShape.VertexCount;

            for (int i = 0; i < polygonShape.VertexCount; ++i)
            {
                Point p = Geometry.RotatePoint(polygonShape.X, polygonShape.Y, i * angle, polygonShape.X, polygonShape.Y + radius);
                float currentDistance = Math.Min(Geometry.DistancePointPoint(dstA, p), Geometry.DistancePointPoint(dstB, p));
                if (currentDistance < lowestDistance)
                {
                    lowestDistance = currentDistance;
                    id             = i + 1;
                }
            }
            yield return(id);

            // Correct the final position
            yield return(ControlPointId.Reference);
        }
Esempio n. 3
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 /// <override></override>
 public override void CopyFrom(Shape source)
 {
     base.CopyFrom(source);
     if (source is RegularPolygoneBase)
     {
         RegularPolygoneBase src = (RegularPolygoneBase)source;
         VertexCount = src.VertexCount;
         diameter    = src.diameter;
         if (pointCount != src.pointCount)
         {
             Array.Resize(ref shapePoints, src.pointCount);
         }
         Array.Copy(src.shapePoints, shapePoints, shapePoints.Length);
         for (int i = shapePoints.Length - 1; i >= 0; --i)
         {
             shapePoints[i] = src.shapePoints[i];
         }
         CalcControlPoints();
         drawCacheIsInvalid = true;
     }
 }
Esempio n. 4
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 /// <override></override>
 public override void CopyFrom(Shape source)
 {
     base.CopyFrom(source);
     if (source is RegularPolygoneBase)
     {
         RegularPolygoneBase src = (RegularPolygoneBase)source;
         VertexCount = src.VertexCount;
         _radius     = src._radius;
         if (_pointCount != src._pointCount)
         {
             Array.Resize(ref _shapePoints, src._pointCount);
         }
         Array.Copy(src._shapePoints, _shapePoints, _shapePoints.Length);
         for (int i = _shapePoints.Length - 1; i >= 0; --i)
         {
             _shapePoints[i] = src._shapePoints[i];
         }
         CalcControlPoints();
         DrawCacheIsInvalid = true;
     }
 }
Esempio n. 5
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 private IEnumerable<ControlPointId> GetRegularPolygonAnchorPoints(RegularPolygoneBase polygonShape, Rectangle ownerBounds)
 {
     if (polygonShape == null) throw new ArgumentNullException("polygonShape");
     // (Re)store the shape position and one resize point (sufficient for defining the radius)
     yield return ControlPointId.Reference;
     // Calculate the point that is closest to the ownerBounds
     ControlPointId id = ControlPointId.None;
     int radius;
     Point dstA = Point.Empty, dstB = Point.Empty;
     if (ownerBounds.Width < ownerBounds.Height) {
         radius = ownerBounds.Width / 2;
         dstA.Offset(ownerBounds.Left, polygonShape.Y);
         dstB.Offset(ownerBounds.Right, polygonShape.Y);
     } else {
         radius = ownerBounds.Height / 2;
         dstA.Offset(polygonShape.X, ownerBounds.Top);
         dstB.Offset(polygonShape.X, ownerBounds.Bottom);
     }
     float lowestDistance = int.MaxValue;
     float angle = 360f / polygonShape.VertexCount;
     for (int i = 0; i < polygonShape.VertexCount; ++i) {
         Point p = Geometry.RotatePoint(polygonShape.X, polygonShape.Y, i * angle, polygonShape.X, polygonShape.Y + radius);
         float currentDistance = Math.Min(Geometry.DistancePointPoint(dstA, p), Geometry.DistancePointPoint(dstB, p));
         if (currentDistance < lowestDistance) {
             lowestDistance = currentDistance;
             id = i + 1;
         }
     }
     yield return id;
     // Correct the final position
     yield return ControlPointId.Reference;
 }
Esempio n. 6
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 /// <override></override>
 public override Shape Clone()
 {
     Shape result = new RegularPolygoneBase(Type, (Template)null);
     result.CopyFrom(this);
     return result;
 }