Esempio n. 1
0
        /// <summary>
        /// Creates a new hierarchy node info for a given Rhino Model Component, used to determine names and labels as well as linking.
        /// </summary>
        /// <param name="InModelComponent"></param>
        /// <param name="ParentNode"></param>
        /// <param name="MaterialIndex"></param>
        /// <param name="ParentTransform"></param>
        /// <returns></returns>
        private RhinoSceneHierarchyNodeInfo GenerateNodeInfo(ModelComponent InModelComponent, bool bIsInstanceDefinition, int MaterialIndex, Transform ParentTransform)
        {
            string Name  = GetModelComponentName(InModelComponent);
            string Label = bIsInstanceDefinition
                                ? FUniqueNameGenerator.GetTargetName(InModelComponent)
                                : ActorLabelGenerator.GenerateUniqueName(InModelComponent);
            List <string> Tags = GetTags(InModelComponent);
            const bool    bOverrideMaterial = false;

            return(new RhinoSceneHierarchyNodeInfo(InModelComponent, Name, Label, Tags, MaterialIndex, bOverrideMaterial, ParentTransform));
        }
Esempio n. 2
0
 private string BuildLayerString(Layer CurrentLayer, RhinoSceneHierarchyNode ParentNode)
 {
     return(BuildLayerString(FUniqueNameGenerator.GetTargetName(CurrentLayer), ParentNode));
 }