Esempio n. 1
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        private void Awake()
        {
            DynamicGraph   droneGraph   = CreateDroneGraph();
            DynamicPlotter dronePlotter = CreateDronePlotter(droneGraph, "Drone Graph");

            DynamicGraph   sineGraph   = CreateSineGraph();
            DynamicPlotter sinePlotter = CreateSinePlotter(sineGraph, "Sine Graph");
        }
Esempio n. 2
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        private DynamicGraph CreateSineGraph()
        {
            DynamicGraph graph = new DynamicGraph();

            string     sineString = SineData.ToString();
            DataParser parser     = new DataParser(sineString);

            List <float> x_values = parser.GetListFromColumn(0); // lat
            List <float> y_values = parser.GetListFromColumn(1); // alt
            List <float> z_values = parser.GetListFromColumn(2); // long

            PlotPoint new_point = new PlotPoint(x_values, y_values, z_values);

            graph.AddPlotPoint(new_point);
            return(graph);
        }
        private DynamicGraph CreateDroneGraph()
        {
            DynamicGraph graph = new DynamicGraph();

            string     droneString = DroneData.ToString();
            DataParser parser      = new DataParser(droneString);

            List <float>  x_values    = parser.GetListFromColumn(4); // lat
            List <float>  y_values    = parser.GetListFromColumn(2); // alt
            List <float>  z_values    = parser.GetListFromColumn(3); // long
            List <string> time_values = parser.GetTimePoints(1);     // time

            PlotPoint new_point = new PlotPoint(x_values, y_values, z_values);

            graph.AddPlotPoint(new_point);
            graph.AddTimePoints(time_values);

            return(graph);
        }
        private DynamicPlotter CreateDronePlotter(DynamicGraph graph, string name)
        {
            GameObject plot = new GameObject();

            DynamicPlotter plotter = plot.AddComponent <DynamicPlotter>();

            plotter.Graph       = graph;
            plotter.PointHolder = plot;

            // Set up plotting resources
            plotter.PointPrefab = PointPrefab.transform;

            plotter.Text = TextObject;

            plotter.XAxisName = "Latitude";
            plotter.YAxisName = "Altitude (m)";
            plotter.ZAxisName = "Longitude";

            plotter.PlotTitle = name;

            plotter.Init();

            return(plotter);
        }
Esempio n. 5
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        private DynamicPlotter CreateSinePlotter(DynamicGraph graph, string title)
        {
            GameObject plot = new GameObject();

            DynamicPlotter plotter = plot.AddComponent <DynamicPlotter>();

            plotter.Graph       = graph;
            plotter.PointHolder = plot;

            // Set up plotting resources
            plotter.PointPrefab = SinePrefab.transform;

            plotter.Text = TextObject;

            plotter.XAxisName = "Radians (rad)";
            plotter.YAxisName = "Amplitude";
            plotter.ZAxisName = "";

            plotter.PlotTitle = title;

            plotter.Init();

            return(plotter);
        }
 void Awake()
 {
     DynamicGraph   droneGraph   = CreateDroneGraph();
     DynamicPlotter dronePlotter = CreateDronePlotter(droneGraph, "Drone Graph");
 }