//private Tuple<int, int> GetChildrenLocation(Point point)
        //{
        //    bool leftx = LeftX(point);
        //    bool topy = TopY(point);

        //    int ix = leftx ? 0 : 1;
        //    int iy = topy ? 0 : 1;

        //    return new Tuple<int, int>(ix, iy);
        //}

        public QuadNode <T> Insert(Point point)
        {
            bool leftx = LeftX(point);
            bool topy  = TopY(point);

            int ix = leftx ? 0 : 1;
            int iy = topy ? 0 : 1;

            if (Children[ix, iy] != null)
            {
                return(Children[ix, iy]);
            }

            Point p1;
            Point p2;

            var middle = GetMiddle();

            if (leftx && topy)
            {
                p1 = Boundary[0];
                p2 = middle;
            }
            else if (leftx && !topy)
            {
                p1 = new Point(Boundary[0].X, middle.Y);
                p2 = new Point(middle.X, Boundary[1].Y);
            }
            else if (!leftx && topy)
            {
                p1 = new Point(middle.X, Boundary[0].Y);
                p2 = new Point(Boundary[1].X, middle.Y);
            }
            else
            {
                p1 = middle;
                p2 = Boundary[1];
            }

            Children[ix, iy] = new QuadNode <T>(p1, p2);

            return(Children[ix, iy]);
        }
Esempio n. 2
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        public bool Insert(QuadNode <T> subroot, Point point, T val)
        {
            if (subroot == null)
            {
                return(false);
            }

            if (!subroot.WithinBoundary(point))
            {
                return(false);
            }

            if (!subroot.CanSubdivide(Resolution))
            {
                // Add the node
                subroot.Value = val;
                return(true);
            }

            return(Insert(subroot.Insert(point), point, val));
        }
Esempio n. 3
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 public QuadTree(Point topLeft, Point botRight, int res = 1)
 {
     Resolution = res;
     Root       = new QuadNode <T>(topLeft, botRight);
 }