public static void setData <T>(object value, Array buff, int offset, bool isSwap) //variable이 아닌 경우 값 setting..
 {
     if (buff != null)
     {
         if (typeof(T) == typeof(int))
         {
             TypeArrayConverter.FillBufferUnitsFrom <int>(Convert.ToInt32(value), buff, offset, isSwap);
         }
         else if (typeof(T) == typeof(byte))
         {
             TypeArrayConverter.FillBufferUnitsFrom <byte>(Convert.ToByte(value), buff, offset, isSwap);
         }
         else if (typeof(T) == typeof(short))
         {
             TypeArrayConverter.FillBufferUnitsFrom <short>(Convert.ToInt16(value), buff, offset, isSwap);
         }
         else if (typeof(T) == typeof(long))
         {
             TypeArrayConverter.FillBufferUnitsFrom <long>(Convert.ToInt64(value), buff, offset, isSwap);
         }
         else if (typeof(T) == typeof(uint))
         {
             TypeArrayConverter.FillBufferUnitsFrom <uint>(Convert.ToUInt32(value), buff, offset, isSwap);
         }
         else if (typeof(T) == typeof(sbyte))
         {
             TypeArrayConverter.FillBufferUnitsFrom <sbyte>(Convert.ToSByte(value), buff, offset, isSwap);
         }
         else if (typeof(T) == typeof(ulong))
         {
             TypeArrayConverter.FillBufferUnitsFrom <ulong>(Convert.ToUInt64(value), buff, offset, isSwap);
         }
         else if (typeof(T) == typeof(ushort))
         {
             TypeArrayConverter.FillBufferUnitsFrom <ushort>(Convert.ToUInt16(value), buff, offset, isSwap);
         }
         else if (typeof(T) == typeof(float))
         {
             TypeArrayConverter.FillBufferUnitsFrom <float>(Convert.ToSingle(value), buff, offset, isSwap);
         }
         else if (typeof(T) == typeof(double))
         {
             TypeArrayConverter.FillBufferUnitsFrom <double>(Convert.ToDouble(value), buff, offset, isSwap);
         }
         else
         {
             TypeArrayConverter.FillBufferUnitsFrom <int>(Convert.ToInt32(value), buff, offset, isSwap);
         }
     }
 }
 public static void setData(object value, Array buff, int offset, bool isSwap) //variable이 아닌 경우 값 setting..
 {
     if (buff != null)
     {
         if (buff.GetValue(0) is int)
         {
             TypeArrayConverter.FillBufferUnitsFrom <int>(Convert.ToInt32(value), buff, offset, isSwap);
         }
         else if (buff.GetValue(0) is byte)
         {
             TypeArrayConverter.FillBufferUnitsFrom <byte>(Convert.ToByte(value), buff, offset, isSwap);
         }
         else if (buff.GetValue(0) is short)
         {
             TypeArrayConverter.FillBufferUnitsFrom <short>(Convert.ToInt16(value), buff, offset, isSwap);
         }
         else if (buff.GetValue(0) is long)
         {
             TypeArrayConverter.FillBufferUnitsFrom <long>(Convert.ToInt64(value), buff, offset, isSwap);
         }
         else if (buff.GetValue(0) is uint)
         {
             TypeArrayConverter.FillBufferUnitsFrom <uint>(Convert.ToUInt32(value), buff, offset, isSwap);
         }
         else if (buff.GetValue(0) is sbyte)
         {
             TypeArrayConverter.FillBufferUnitsFrom <sbyte>(Convert.ToSByte(value), buff, offset, isSwap);
         }
         else if (buff.GetValue(0) is ulong)
         {
             TypeArrayConverter.FillBufferUnitsFrom <ulong>(Convert.ToUInt64(value), buff, offset, isSwap);
         }
         else if (buff.GetValue(0) is ushort)
         {
             TypeArrayConverter.FillBufferUnitsFrom <ushort>(Convert.ToUInt16(value), buff, offset, isSwap);
         }
         else if (buff.GetValue(0) is float)
         {
             TypeArrayConverter.FillBufferUnitsFrom <float>(Convert.ToSingle(value), buff, offset, isSwap);
         }
         else if (buff.GetValue(0) is double)
         {
             TypeArrayConverter.FillBufferUnitsFrom <double>(Convert.ToDouble(value), buff, offset, isSwap);
         }
         else
         {
             TypeArrayConverter.FillBufferUnitsFrom <int>(Convert.ToInt32(value), buff, offset, isSwap);
         }
     }
 }