public static void ReleaseGame() { GfxSystem.GfxLog("GameControler.ReleaseGame"); WorldSystem.Instance.Release(); EntityManager.Instance.Release(); NetworkSystem.Instance.Release(); GfxSystem.Release(); s_LogicLogger.Dispose(); }
public static void ReleaseGame() { GfxSystem.GfxLog("GameControler.ReleaseGame"); WorldSystem.Instance.Release(); EntityManager.Instance.Release(); NetworkSystem.Instance.Release(); GfxSystem.Release(); s_LogicLogger.Dispose(); }