Esempio n. 1
0
        private static Boolean TryGetNamedMesh(BinaryReader reader,
                                               Double fbxVersion,
                                               FbxNodeMetaData meta,
                                               out NamedMesh mesh)
        {
            var meshName = GetNameFromProperties(reader, meta);

            return(TryGetNamedMesh(reader, meshName, fbxVersion, out mesh));
        }
Esempio n. 2
0
        private static Boolean TryGetNamedMesh(BinaryReader reader,
                                               String meshName,
                                               Double fbxVersion,
                                               out NamedMesh mesh)
        {
            Double[]? allMyPoints   = null;
            Int32[]? allMyIndeces   = null;
            Vector3[]? allMyVectors = null;

            while (true)
            {
                var meta = GetNodeMeta(reader, fbxVersion);

                if (meta.IsEmpty)
                {
                    if (allMyPoints == null || allMyIndeces == null || allMyVectors == null)
                    {
                        goto fail;
                    }

                    Debug.WriteLine("mesh " + meshName + " has " + allMyVectors.Length + " vectors");

                    var allMyFaces = EarClipping.GetFaces(allMyVectors, allMyIndeces);

                    mesh = new NamedMesh(allMyVectors, allMyFaces, meshName);
                    return(true);
                }

                var nomnom = meta.GetName(reader);

                switch (nomnom)
                {
                case "Vertices":

                    switch ((Char)reader.ReadByte())
                    {
                    case 'd':
                        allMyPoints  = ReadArray(reader, br => br.ReadDouble());
                        allMyVectors = new Vector3[allMyPoints.Length / 3];
                        var i = 0;
                        for (var c = 0; c + 2 < allMyPoints.Length;)
                        {
                            allMyVectors[i++] = new Vector3(allMyPoints[c++],
                                                            allMyPoints[c++], allMyPoints[c++]);
                        }
                        break;

                    default:
                        throw new NotImplementedException();
                    }
                    break;

                case "PolygonVertexIndex":
                    var doWot = (Char)reader.ReadByte();
                    switch (doWot)
                    {
                    case 'i':
                        allMyIndeces = ReadArray(reader, br => br.ReadInt32());
                        break;

                    default:
                        throw new NotImplementedException();
                    }
                    break;

                default:
                    meta.SkipData(reader);
                    break;
                }
            }

            fail:
            mesh = default !;