Esempio n. 1
0
 public override void TriggerEvent()
 {
     this.UsedUp = true;
     playerCharacter.interact -= TriggerEvent;
     HideInteractObj();
     if (PipSystem.Head.Locked)
     {
         PipSystem.Head.Locked = false;
     }
     PipSystem.Head.MaxCap++;
     PipSystem.UpdatePipPad(PipSystem.Head);
     Animator.SetTrigger(ActivateHash);
 }
Esempio n. 2
0
 public override void TriggerEvent()
 {
     this.UsedUp = true;
     playerCharacter.interact -= TriggerEvent;
     HideInteractObj();
     if (PipSystem.Arms.Locked)
     {
         PipSystem.Arms.Locked = false;
     }
     PipSystem.Arms.MaxCap++;
     PipSystem.UpdatePipPad(PipSystem.Arms);
     Animator.SetTrigger(ActivateHash);
     PowerUpSound.Play();
     PowerUpDarwinSound.PlayDelayed(PowerUpSound.clip.length);
 }