public JavascriptContext PrepareContext(PluginJS plugin)
        {
            JavascriptContext boop = new JavascriptContext();

            boop.SetParameter("Server", new ServerObject(plugin));
            boop.SetParameter("pureServer", new dmultiplayersrv());
            return(boop);
        }
 public ServerObject(PluginJS plugin)
 {
     this.plugin = plugin;
 }