private void dragDrop(object sender, DragEventArgs e) { AbilityCard sendingCard = e.Data.GetData(typeof(AbilityCard)) as AbilityCard; Ability = sendingCard.Ability; IsVacant = false; if (ParentContainer != null) { ParentContainer.AbilityCardDropped(sendingCard, null); } }
public GamePlayControl() { InitializeComponent(); AbilityCard[] cards = new AbilityCard[] { abilityCard1, abilityCard2, abilityCard3, abilityCard4, abilityCard5, abilityCard6, abilityCard7, abilityCard8, abilityCard9, abilityCard10 }; _abilityCards = new List <AbilityCard>(cards); abilityCardMonster.IsVacant = true; }