Esempio n. 1
0
        public SpriteExplosion(Texture2D explosion, Vector2 position, string metadataFile)
            : base(explosion, position)
        {
            animation = new SpriteStrip();

            animation.Initialize(explosion, position, new SpriteStripMetadata(metadataFile));
        }
Esempio n. 2
0
        public SpriteExplosion(Texture2D explosion, Vector2 position, SpriteStripMetadata metadata)
            : base(explosion, position)
        {
            animation = new SpriteStrip();

            animation.Initialize(explosion, position, metadata);
        }
        public override void LoadContent()
        {
#if !MONOMAC
            notificationAnimationMetadata = new SpriteStripMetadata("./Resources/Animations/HDDACCESSINDICATOR.ini");
#else
			notificationAnimationMetadata = new SpriteStripMetadata("./Content/Animations/HDDACCESSINDICATOR.ini");
#endif
            Vector2 centerOfScreen = new Vector2(ScreenManager.GraphicsDevice.Viewport.TitleSafeArea.Center.X, ScreenManager.GraphicsDevice.Viewport.TitleSafeArea.Center.Y);

            ContentManager content = ScreenManager.Game.Content;

            notificationAnimationTexture = content.Load<Texture2D>("./Animations/HDDACCESSINDICATOR");

            notificationAnimation = new SpriteStrip();

            notificationAnimation.Initialize(notificationAnimationTexture, centerOfScreen, notificationAnimationMetadata);
            //notificationAnimation.Initialize(notificationAnimationTexture, centerOfScreen, 128, 128, 30, 30, Color.White, 1.0f, true);

            notificationFont = content.Load<SpriteFont>("./Fonts/ConsoleFont");
        }