Esempio n. 1
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        public void SerializerOptionsCantBeNull_Fails()
        {
            var    options = new ActorProxyOptions();
            Action action  = () => options.JsonSerializerOptions = null;

            action.Should().Throw <ArgumentNullException>();
        }
Esempio n. 2
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 /// <summary>
 /// Initialize when ActorProxy is created for non-Remoting calls.
 /// </summary>
 internal void Initialize(
     ActorNonRemotingClient client,
     ActorId actorId,
     string actorType,
     ActorProxyOptions options)
 {
     this.actorNonRemotingClient = client;
     this.ActorId               = actorId;
     this.ActorType             = actorType;
     this.JsonSerializerOptions = options?.JsonSerializerOptions ?? this.JsonSerializerOptions;
 }
        public void Create_WithCustomSerializerArgument_Succeeds()
        {
            var options = new ActorProxyOptions()
            {
                JsonSerializerOptions = new JsonSerializerOptions()
            };

            var actorId = new ActorId("abc");
            var proxy   = (ActorProxy)ActorProxy.Create(actorId, typeof(ITestActor), "TestActor", options);

            Assert.Same(options.JsonSerializerOptions, proxy.JsonSerializerOptions);
        }
Esempio n. 4
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 /// <summary>
 /// Initialize when ActorProxy is created for Remoting.
 /// </summary>
 internal void Initialize(
     ActorRemotingClient client,
     ActorId actorId,
     string actorType,
     ActorProxyOptions options)
 {
     this.actorRemotingClient     = client;
     this.ActorId                 = actorId;
     this.ActorType               = actorType;
     this.ActorMessageBodyFactory = client.GetRemotingMessageBodyFactory();
     this.JsonSerializerOptions   = options?.JsonSerializerOptions ?? this.JsonSerializerOptions;
 }
Esempio n. 5
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 /// <summary>
 /// Initialize when ActorProxy is created for Remoting.
 /// </summary>
 internal void Initialize(
     ActorRemotingClient client,
     ActorId actorId,
     string actorType,
     ActorProxyOptions options)
 {
     this.actorRemotingClient     = client;
     this.ActorId                 = actorId;
     this.ActorType               = actorType;
     this.ActorMessageBodyFactory = client.GetRemotingMessageBodyFactory();
     this.JsonSerializerOptions   = options?.JsonSerializerOptions ?? new JsonSerializerOptions(JsonSerializerDefaults.Web);
     this.DaprApiToken            = options?.DaprApiToken;
 }
Esempio n. 6
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 /// <summary>
 /// Creates a proxy to the actor object that implements an actor interface.
 /// </summary>
 /// <param name="actorId">The actor ID of the proxy actor object. Methods called on this proxy will result in requests
 /// being sent to the actor with this ID.</param>
 /// <param name="actorInterfaceType">
 /// The actor interface type implemented by the remote actor object.
 /// The returned proxy object will implement this interface.
 /// </param>
 /// <param name="actorType">Type of actor implementation.</param>
 /// <param name="options">The optional <see cref="ActorProxyOptions" /> to use when creating the actor proxy.</param>
 /// <returns>Proxy to the actor object.</returns>
 public static object Create(ActorId actorId, Type actorInterfaceType, string actorType, ActorProxyOptions options = null)
 {
     if (!typeof(IActor).IsAssignableFrom(actorInterfaceType))
     {
         throw new ArgumentException("The interface must implement IActor.", nameof(actorInterfaceType));
     }
     return(DefaultProxyFactory.CreateActorProxy(actorId, actorInterfaceType, actorType, options));
 }
Esempio n. 7
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 /// <summary>
 /// Creates a proxy to the actor object that implements an actor interface.
 /// </summary>
 /// <typeparam name="TActorInterface">
 /// The actor interface implemented by the remote actor object.
 /// The returned proxy object will implement this interface.
 /// </typeparam>
 /// <param name="actorId">The actor ID of the proxy actor object. Methods called on this proxy will result in requests
 /// being sent to the actor with this ID.</param>
 /// <param name="actorType">Type of actor implementation.</param>
 /// <param name="options">The optional <see cref="ActorProxyOptions" /> to use when creating the actor proxy.</param>
 /// <returns>Proxy to the actor object.</returns>
 public static TActorInterface Create <TActorInterface>(ActorId actorId, string actorType, ActorProxyOptions options = null)
     where TActorInterface : IActor
 {
     return(DefaultProxyFactory.CreateActorProxy <TActorInterface>(actorId, actorType, options));
 }
Esempio n. 8
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 /// <summary>
 /// Creates an Actor Proxy for making calls without Remoting.
 /// </summary>
 /// <param name="actorId">Actor Id.</param>
 /// <param name="actorType">Type of actor.</param>
 /// <param name="options">The optional <see cref="ActorProxyOptions" /> to use when creating the actor proxy.</param>
 /// <returns>Actor proxy to interact with remote actor object.</returns>
 public static ActorProxy Create(ActorId actorId, string actorType, ActorProxyOptions options = null)
 {
     return(DefaultProxyFactory.Create(actorId, actorType, options));
 }
Esempio n. 9
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        public void DefaultConstructor_Succeeds()
        {
            var options = new ActorProxyOptions();

            Assert.NotNull(options);
        }