public override void OnDrop(PointerEventData eventData)
        {
            ItemDragHandler itemDragHandler = eventData.pointerDrag.GetComponent <ItemDragHandler>();

            if (itemDragHandler == null)
            {
                return;
            }

            InventorySlot inventorySlot = itemDragHandler.ItemSlotUI as InventorySlot;

            if (inventorySlot != null)
            {
                SlotItem = inventorySlot.ItemSlot.item;
                return;
            }

            HotbarSlot hotbarSlot = itemDragHandler.ItemSlotUI as HotbarSlot;

            if (hotbarSlot != null)
            {
                HotbarItem oldItem = SlotItem;
                SlotItem            = hotbarSlot.SlotItem;
                hotbarSlot.SlotItem = oldItem;
                return;
            }
        }
Esempio n. 2
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 public void Add(HotbarItem itemToAdd)
 {
     foreach (HotbarSlot hotbarSlot in hotbarSlots)
     {
         if (hotbarSlot.AddItem(itemToAdd))
         {
             return;
         }
     }
 }
        public bool AddItem(HotbarItem itemToAdd)
        {
            if (SlotItem != null)
            {
                return(false);
            }

            SlotItem = itemToAdd;

            return(true);
        }
 private void SetItemQuantityUI()
 {
     if (SlotItem is InventoryItem inventoryItem)
     {
         if (inventory.ItemContainer.HasItem(inventoryItem))
         {
             int quantityCount = inventory.ItemContainer.GetTotalQuantity(inventoryItem);
             itemQuantityText.text = quantityCount > 1 ? quantityCount.ToString() : "";
         }
         else
         {
             SlotItem = null;
         }
     }
     else
     {
         itemQuantityText.enabled = false;
     }
 }